TSR 003: SOA Academy Day #7 Special

Before you start, Fosters + Partners is not shown in the tags above or the player, but they are there! Originally designed the player for 6 core topics and will update later on to accommodate more.

Quixel

The Scanmaster creator of Quixel, Teddy Bergsman, has also generated Megascans, a massive online scan library. His team is now pushing 50 people, and his work has been used all over the world, including in the recent film The Jungle Book. His vision was clear from the beginning, and his intense dedication to achieving his goal has definitely paid off.

Making of METEORA by Santi Sánchez, showcasing Megascans

Making of METEORA by Santi Sánchez, showcasing Megascans

Factory Fifteen

Joining me from Factory Fifteen is Paul Nichols. This company has both a design-led approach to filmmaking and a narrative-led approach to architectural visualization. They showcased two seemingly very different projects — one in film and one in architectural visualization, but with with a very similar core workflow to both. Factory Fifteen won the Team Grand Prize during The Vineyard Challenge, and wrote a two parts in-depth making of their entry – Making of LA GERIA (Part One) & The Amazing Unreal Engine Drones at The Vineyard (Part Two).

"La Geria" - Factory Fifteen's wining entry at The Vineyard Challenge

“La Geria” – Factory Fifteen’s wining entry at The Vineyard Challenge

Allegorithmic

This software company started with gaming and has grown to the architecture and design industries. They also develop reference tools for next-generation PBR material content. Frederick and Nicholas share their thoughts on the future of ArchViz and the benefit of using their architectural library, which contains all of the materials an artist needs for their renderings. There are several articles related to Allegorithmic’s Substance Designer and Painter that you can read, most recent one being the Making of Vipp Shelter Unreal Engine VR Environment. But also this great one below by Gaston Suarez Pastor from TIME MACHINE.

Making of Garden Loft by TIME MACHINE

Making of Garden Loft by TIME MACHINE

Tomorrow Visualization

Tomorrow Visualization focuses on creating change. They’re not just making images, they’re part of a design process, and that is the reason that they go to work every day. The structural process they follow is based on reality, and that is what people either love or hate about their images. We talk about what is included in their standard work and their competition work, and why a prospective employee needs to be a “really nice person.” We most recently launched and closed the Tomorrow 2017 Challenge with successful placement of the winners as new members of the Tomorrow team in Stockholm.

Making of Kalmar Art Museum by Mohit Sanchaniya

Making of Kalmar Art Museum by Mohit Sanchaniya

Double Negative

Double Negative joined us at SOA Day #7 to demonstrate methods from television and film using software such as Mari, Maya, and V-Ray. In our conversation, Tim Hoffman shares his opinion on the most important things that ArchViz masters can learn from the film industry.

Rapid city modeling and texturing methods showcased by Tim Hoffman

Rapid city modeling and texturing methods showcased by Tim Hoffman

Corona Renderer

Corona has established itself firmly in the industry, being used in many studios, including my own. They share what improvements can be expected from the newly released version of their software, news about user training through Corona Academy, and future plans for other platforms and solutions. They talk about how they plan to divide their time between development of new features and building new advanced technologies into their algorithms, and time has shown that their efforts have certainly paid off.

Later on, I had a blast at the Corona Academy May 2017 session… as you can see here 😉

Corona Academy Foosball Session!

Corona Academy Foosball Session!

Foster + Partners

Panos Ioannou and Gamma Basra join me to discuss how they have grown from a small company of 7 to a major production house that can no longer produce all of their work themselves. Fosters focuses on design follow-up rather than the marketing process itself, and they’ve got a clear vision for the future of their company. Looking to work at Fosters? Listen on to hear what they require from potential team members.

Foster + Partners Internal Visualization Team Videos

TSR 001: SOA Academy Day #5 Special

MIR / Mats Andersen & Trond Greve

Located in Norway, MIR is a big source of inspiration to me in many aspects, not just in their visuals but in the way they go about doing their work. They dedicate one artist per one week per one image, which allows them to remain focused and undistracted, and to deliver a high-quality product on time. In my conversation with them, Trond and Mats describe this process they title “MIR is a Resturant,” as well as their disciplined approach to their art, how they plan to develop their visualizations in the future, and what hopeful potential employees should do, and not do, to gain their attention.

I’ve posted a written interview with MIR back in March 2011 which could be very interesting to read before or after listening to the recorded one years after.

OAOA-AqabaGolf-CoolOff-copyrights-www.mir.no

“A proper daytime sunny image” – Trond Greve

Render Legion – Corona Renderer / Adam Hotovỳ & Juraj Talcik

Corona Renderer is a high-performance photorealistic renderer software program developed in Prague by Render Legion. I talked with Adam Hotovỳ about some of the milestones they were working to meet at the time of SOA Academy Day #5. Juraj Talčík also had plenty of great things to say about why he and Veronika Demovičová prefer to use Corona Renderer over other rendering programs.

Icelandic House by Talcik&Demovicova

Icelandic House by Talcik&Demovicova

Peter Guthrie

At the time of this conversation, Peter Guthrie and Henry Goss were two days into their adventure at The Boundary. The incredible success of their company is a topic that will also feature in a future session of The SpectRoom.

The Boundary is Born!

The Boundary is Born!

DBOX / Christiaan Klaassen

DBOX is a full-service agency, taking their clients from branding all the way to the publication of a project. I’m talking here with Christiaan Klaassen about CGI, how synchronization happens with the whole team, and the incredibly detailed work they put into each project.

432 Park Avenue, rendering by DBOX

432 Park Avenue, rendering by DBOX

Arqui9 / Pedro Fernandes

Based in the UK, Arqui9’s Pedro Fernandes stresses simplifying your portfolio and specializing in your greatest area of strength. He also has some great tips for artists that are looking into going out on their own that you’ll want to hear. Expect to hear more from Pedro in a future session.

Pedro posted two MAKING OF articles on the blog that you should check out – Making of Seaside Feeling & Making of Adelaide Housing.

Making of Seaside Feeling by Pedro Fernandes

Making of Seaside Feeling by Pedro Fernandes