Virtual Helsinki Case Study
“Virtual Helsinki” is the 2nd place winner of the Unreal Awards: Experience Design by Finland based studio, ZOAN. This is a case study about their winning entry.
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See Entries & Join! About Converted“Virtual Helsinki” is the 2nd place winner of the Unreal Awards: Experience Design by Finland based studio, ZOAN. This is a case study about their winning entry.
Read more →Tav Shande is a technical artist with experience in the games industry working at EA, Crytek, & Activision on titles such as DeadSpace, Crysis 2, Call of Duty Advanced Warfare, MW3, WWII & more. The Vipp Shelter UE4 VR environment is a spare time project Tav did try out new software and techniques. Inspired by the clean architectural and surrounding nature, this is the making of this project, sharing workflow, techniques, and thoughts that went into the creation of the scene. Enjoy!
Today at the SIGGRAPH Conference, Epic Games revealed advancements in real-time CG production workflows. New developments included a technology preview of Datasmith, a workflow toolkit to simplify moving data into Unreal Engine for architectural and design visualizations.
Seeing the Lucid Arch website for the first time it immediately captured my attention. This was prior to “The Vineyard” as I was making final prep for the challenge and I contacted Benoit Dereau, the creator, to learm more about it at that time. Benoit is a 3D Generalist who accumulated skills in architectural visualization and level-design for video games production. In the last couple of years he combines his CG knowledge to produce architectural visualisation scenes through real-time engines and today he showcases Lucid Arch Dreams here. Enjoy!
Following up on a previous feature of Koola’s work with Unreal Engine 4, now that “The Vineyard” challenge is running and an Epic DEV Grant awarded to him, he stops not! Check out his latest tests with Unreal Engine 4 and get inspired with your own challenge entries.
Things are heating up in real time! Miss Daisy is a comic short movie recorded in real-time in the Unreal Engine 4. This project was completed in 14 weeks by a group of students at NAD / UQAC for their final semester.