Posts

Making of Hangzhou Normal University

Shared this week on the blog showcase by Angelo Ferretti and immediately captured my attention. This is one of the most photographic renders I’ve seen in a long time! Big thanks to Angelo & Silvia for arranging this making-of so fast so we can all enjoy their process.

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Making of Vipp Shelter Unreal Engine VR Environment

Tav Shande is a technical artist with experience in the games industry working at EA, Crytek, & Activision on titles such as DeadSpace, Crysis 2, Call of Duty Advanced Warfare, MW3, WWII & more. The Vipp Shelter UE4 VR environment is a spare time project Tav did try out new software and techniques. Inspired by the clean architectural and surrounding nature, this is the making of this project, sharing workflow, techniques, and thoughts that went into the creation of the scene. Enjoy!

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