Posts

A Lumion Review – Visualize at the Speed of Mind

This one was a long time coming. After giving the new Lumion version a good go and now that I completed teaching my first class about it I found time to write this review which will shed light on the good, bad and all else related to Lumion 8.

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ORCA and Amazon Lumberyard Bistro

This one is a pretty tasty find! Turns out there us this thing called ORCA: Open Research Content Archive, and there I found the Amazon Lumberyard Bistro scene file that was made for the 2017 Game Developer Conference to showcase new anti-aliasing and transparency features in the Lumberyard game engine. Yes, Amazon is also working on a game engine! I just took it for a spin with Corona Renderer.

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Unbiased GPU Rendering with FStorm

I’m exploring GPU rendering now, inspired mostly by the work of Daniel Reuterswärd and Johannes Lindqvist who share so much of what and why they do what they do. To get on track fast, I have approached  them both seeking insight I can use and share with you all here. Today I’m publishing this hybrid thoughts and making-of by Daniel as he makes his first steps with the new FStorm Render engine. More on this, Octane Render and general GPU tasty bites to follow this week by Johannes as well. Enjoy!

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Lumion 2 Released

Lumion 2 was officially released today, after being available for current clients starting a few days ago, as the development team made big efforts to deliver the new version before Christmas. Lumion 2 brings new features to the quick & easy real-time 3d visualization package… most notably, a new lighting system with an IES preset library, a new sky rendering system supporting night-time and new cloud types, a revamped user interface, better animation control and much more.

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Twinmotion 2 in Action by Zoran Gorski (Kizo)

During the HOVER challenge, being part of the judging panel, Zoran Gorski worked on his own example entry… His latest images, done using Twinmotion 2, are a must to see and learn from. He really pushed the software using mostly the provided elements that come with the package other then his own house and basic landscape design. This test case shows Twinmotion’s potential in the hands of a pro.

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LUMION / Episode 1

No doubt it is the time of the GPU in Architectural Visualization. First Twinmotion and now please take a look at LUMION. Developed by ACT-3D, the makers of Quest3D, it is said to be a new & easy tool for architects and their clients to explore their designs. No doubt they follow the footsteps of Ka-Ra as far as their way to present it… and it is a nice way to do it. First preview is about Lumion’s capability to handle large landscapes. Huge amounts of trees and plants in an dream-like setting. Shows how you can enhance your movies using freely available models combined with the standard Lumion object library.

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