green house by hamid vaezzade &farshid dehghani
We simulated an implementation project in vietnam
reference
http://www.archdaily.com/872113/less-house-ha
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reference
http://www.archdaily.com/872113/less-house-ha
I used this project to play with som pictorial ideas of colour and composition. It is from Sketchup Warehouse and is based on the Palace of Justice in Antwerp.
Tutorial can be seen here on the making of – https://gum.co/TlojP
Hope you like it 🙂
Hi everyone!
This is the latest personal project of mine.The image was created in 3dsmax and rendered with Vray. Final color play was done in Photoshop.
More Pictures in original size – https://www.behance.net/gallery/53960231/Paris-Apartment-Bedroom-Interior-3D-Visualization
Thanks for watching and I hope you like it )
Bedroom modern classic CGI
Design and CGI: Aleksander Gorbachev
Year: 2017
Software: 3ds max, Corona renderer, Photoshop
if you need cooperation send email:
rawrenderpro@gmail.com
Pictures in original size – https://www.behance.net/gallery/53981463/Bedroom-modern-classic
The Valley of Clouds began as an exploration of Corona’s volume material and trying to achieve the feeling of flying above a foggy city. I wanted to push the boundaries of the volume shader to see if I could get a result that I hadn’t seen before. I started by building city blocks of night buildings from evermotion and then painstakingly adjusting the parameters of the fog material and surface modifiers to get a good result. Once I had the cloud material in place the rest of the scene evolved into a dreamy mountain landscape to further push the narrative of stumbling a hidden futuristic city hidden in the valley.
A personal project that I have been working on during the past weeks in order to showcase some use of substance designer, caustics and fog, maybe just a technical exercise.
High res –> https://www.behance.net/Federicospoltore