MUETHER PAVILLON – Winter mood by Wework

ARTISTIC SIDE:
IMAGE PLANNING: I’ve planned my shot keeping in my mind this points that rule our perception.
Dark foreground-the tree drives you in the focus-the pavillon is in the third-red nose of snowballman that caputure your attention and drive you into the building-the cross stops your clockwise occidental reading of image- mountains close the picture.
TECHNICAL SIDE:
The creation of winter mood has been diveded in two step: MODELING & SHADING.
For creating a belivable snow that melts on steps and cross and of course the snowman, I chose Maya with SCULPITNG TOOL, starting with box, smoothing with a high level and scuplting on mesh.
SHADING:
The shading process is focused on snow and concrete.
For snow I use a TOP/BOTTOM MATERIAL in which i plug two Vray material, one with diffuse black & the other with diffuse total white, I played with BLEND & POSITION value. For the cross I use a VRAY BLEND MATERIAL in which i plug a black Vray material in base and a Vraymaterial with scratch map in opacity slot, the Vraymaterial is very reflective and it enters in Coat 1.The house material is a VRAY BLEND MATERIAL MATERIAL in which i plug a white Vray material in base and in Coat1 a Vraymaterial with a Grunge map in Diffuse, the Vray blend Material has a Gradient map in the Blend 1 value .The concrete material is a VRAY BLEND MATERIAL MATERIAL in which i plug in the base a VrayMaterial with concrete map in diffuse and in Coat 1 & Coat2 another VrayMaterial with the same concrete map in the diffuse slot but with a color correction on it.
In the Blend1 i hooked a Vraydirt map with a grunge map, the Vtay dirt has a radius of 0,6
In the Blend2 i linked a Vraydirt map with a grunge map, the Vtay dirt has a radius of 10
Both of grunge map is under a color correction.
LIGHTING:
Snowy atmosfhere is supported by a soft light, I create this kind of G.I. usig a VRAY DOME with no map only white.
The snow comes from PARTICLE SISTEM_SNOW with a flake size of four and then I played with time slider to obtain the perfect frame.
ENVIRONMENT:
I create the mountain with a simple plane and then I shaped the faces
I added a VRAY ENVIRONMENT FOG for creating atmosphere with scatter gi flagged and fog height of 1000.
In the PHISICAL CAMERA I enable motion blur for the flakes and put the shutter to 1/500 sec.
I used PROGRESSIVE MODE with noise threshold of 0,03 .

Potafiori by Storage Associati.

This project was made for the sake of learning and training corona . the design by Storage Associati located in Milano – Italy . The aim was to follow the flow of neat geometric forms, the loud voice of raw materials, all wrapped in a natural and soft light during the day and on through the night.

Home in Budapest, welcome! by

Introdution
My name is Ale Kocsis, I’m Brazilian and Hungarian descendant.
I decided to do this scene (part 1 of 3), because I have a great love for the country of my family, including in one of the several images I dedicate to my father, grandparents and great-grandparents as well as my dear daughter Giovana showing two Portraits with their respective photos. So soon I will be able to consider myself Hungarian living in Budapest as well. I already had the opportunity to go to Budapest and some cities in the hinterland of Hungary twice, and in these opportunities my affection and appreciation for the Hungarian culture only increases. The Hungarian architecture is extremely rich and inspiring as well as its inhabitants and of course its excellent gastronomy.

Scene theme
In Budapest as well as in several other European cities the buildings are very old but with impeccable architecture. Every Hungarian decorates his residence exactly according to its history, culture and mainly the money that has to do it :).
In this personal project I wanted to show a face of a place to live in a pleasant, comfortable way and why not say “modern” joining the old and new design, this is phase 1. The apartments are mostly compact as in this case. We have a large room / bedroom, kitchen, bathroom and separate toilet. One thing I like about Budapest architecture is that these flats or condominiums have a central courtyard where the entrances to the apartments are distributed … some are well maintained others not so much, but I like this involvement and this will be shown in the second phase of this work . As I am Brazilian still living in Brazil and accustomed to Brazilian design in architecture, this Hungarian language with Architecture is in every way peculiar but easy to understand and like.

I opted for natural lighting in phase 1 because it is the one I like to do, but the artificial lighting also has its deserved place, this will be the third stage of this work.

And as said, soon I will be a resident in this beautiful city and in that country, my work represents everything I like in relation to design, warmth, distribution of furniture and especially palette of colors and it is undoubtedly my will to have a place like this in brief.

Tools
For this work I used 3ds max 2016, Fstorm Renderer and Photoshop. Most of the furniture is based on the IKEA design, much used in Budapest. I am very satisfied and happy with the result and it is exactly what I wanted to show in this work and I hope you also like it all.

Muito obrigado!
Köszönöm szépen!
Thank you very much!