hindsight by

I am in a small attempt to add some spice to an otherwise saturated archviz visuals/ archviz styling / daily work submissions. while realism is the way, we tend to forget to spice things up. This set of visuals was a personal investigation to create cinematic effects, angles and others creations of awesome sauce items and creating a small backstory to them. The concept was inspired by Raphael Lacoste concept art, “cernunos”, where the placement of a spirited figure in an otherwise architectural project creates an anomaly to an otherwise monotonous architecture. Interior views consist of custom models inpired by kaws. Break down of visual renders mostly were done by the usual corona and fstorm (let me know if you can guess which is which). Most 3D item were zbrush and autodesk with a bit of 3D scan library here & there.

Termas Geometricas by

Nestled in an almost unbelievably lush forest canyon in Chile, the hot spring spa known as Termas Geometricas is a stunning maze of red planks that wind through the trees like something out of a mythological Japanese wonderland.

Suspended over a flowing stream, the crimson walkways leading to the various pools are made entirely of painted wood that stands out in stark contrast to the surrounding wilderness, while at the same time managing to seem right at home. There are 17 pools in total at the spa, each of them fed directly from a natural hot spring via wooden pipes that run beneath the walkways, making sure that they are largely warm and dry. Next to each pool is a small hut/changing room made of the same redwood as the paths. Each hut has grass planted on the roof, giving the whole facility a timeless feel, almost as if they are some extension of the natural backdrop.

The whole thing rests at the bottom of a canyon, and mists rise from the warm waters in a nearly constant fog. Between the Japanese-styled architecture and the Chilean nature, few places in the world can claim quite such a perfect harmony of nature and design.

The Collector by -

This is my full set of submission / winning submission for Design Connected (https://www.designconnected.com) competition, “the mirror”. The idea delves mostly on representing ID & furniture through an imaginary architectural semiotics. “the collector” represents current issues of war, gentrification & displacements. Archviz concept ideas was loosely base on ian mcque paintings and other contemporary visuals references and the most challenging part for me was to translating them to an Archviz / ID concept that fits the theme. Elements,furniture and accessories represents those unlucky victims of such incidents, and perhaps represents loss etc.

Quiet Reflections | UE4 by John Pardey Architects + Ström Architects

A personal project based on Hurst House by John Pardey Architects + Ström Architects. The aim of this project was to create a complete experience of a large home powered entirely by Unreal Engine 4. This scene offers compelling animation, interactive tour and full virtual reality support with HTC Vive, all running in real-time.

Interactive Tour Video :

The interactive tour in real-time…

Set in an expansive habitat; the user can switch between winter and spring seasons, explore the surrounding landscape and customise the design. The layout of the house has been adapted to suit the nature and views, this includes a home spa overlooking the misty lake. In addition to the animation and walkthrough, exploring this scene with HTC Vive offers the user a unique immersion and forms a powerful, personal connection with their dream home.

I believe real-time rendering and virtual reality are a key player in the future of architectural visualization (despite the Unreal Engine throwing every possible technical issue and bug my way during the project). I look forward to taking what I have learned here to improve rendering quality and workflow efficiency on my next scene.

Software Used: Maya, Substance Painter, Unreal Engine 4.