School of Architecture at the Royal Institute of Technology by Tham & Videgård

Hello everyone !
This is my entry for (Tomorrow Challenge 2018) on Ronen Bekerman’ Blog.

Project :School of Architecture at the Royal Institute of Technology
Architects: Tham & Videgård
Tools : 3D Max , Corona render , Photoshop.

Hope you like it !

For High res Images please check the work on Behance : https://www.behance.net/gallery/61553333/School-of-Architecture-by-Tham-Videgard-Arkitekter

Interpretation of the School of Architecture, KTH by Tham & Videgård Arkitekter

Interpretation of the School of Architecture, KTH – Tham & Videgård Arkitekter

Tomorrow Challenge 2018 – Hosted by Ronen Bekerman

3ds Max 2016, Vray, Photoshop CC

My first process was to explore photographic composition, camera angle and focal length as I strongly believe that every bit of proportion counts.

My second process was to decide on the mood, lighting and story as it is critical for subsequent processes such as adding human activity and adding imaginative alfresco or other scene elements to form a story for the image. It wouldn’t have much meaning to me if the render does not convey such a narrative and becomes just a technical demonstration. I settled with a dusk, post rain scene, where students are leaving the school after a long day.

My third process for this challenge was to research about rust and reflections since my bluish dusk scene was quite challenging for the Corten steel facade. This is made even tougher by the lack of dusk scene references of the facade. Once I’ve done my research, I prepared texture, reflection and bump maps for the Corten steel facade using a combination of grunge and leakage texture layers..
I started thinking about the technical aspects after I was satisfied with the three processes mentioned above. I used Vray 3.50 with 3ds Max, and amazing 3D scanned people by AXYZ, Ten24 and XOIO. Displacement maps and Vrayblendmtl were used for the after rain look. 2D people from Mrcutout were also used in combination when suitable. Multiscatter was used to scatter vegetation. I had an earlier vegetation version done using particle flow, however I faced too much difficulties with RAM issues. I also combined 2D vegetation in various areas.
Marek Denko’s Noemotion evening HDRI and Vraysun was used for lighting.

Thank you Tomorrow AB and Ronen!

Hope you enjoyed the rendering!

The Shelter by Benjamin Springer

The idea was inspired by an image from the photographer Michael Schauer.
The architectural context arise by my self and seems to be fit with the outline of the mountains.
Some of the most important aspects of the project are the approach to the sophisticated photorealism only with cg elements.

B&TB + Studio MA: Woody Wonderland by Studio MA

Long time no see…
Been too busy lately with our usual projects plus other exciting secret surprises we are working on for this year.
In the meantime we share with you some recent work we did for the Arizona State University and our friends of Studio MA.
More good things coming along shortly.
www.beautyandthebit.com