A Study in Blender and Cycles for archvis by Riley Brown

I’m a 3D generalist, but have many requests for “photo real” archvis projects. This was practice for one of these projects. I’m new to archvis in general, and work entirely within Blender and Cycles. I’m looking for helpful feedback, or Blender specific tips to take my work to a new level of realism. I’m not convinced I’m quite there yet, as this render looks to be lacking that secret touch, and I’m not sure what that might be.

Gowanus Loft GA by Ilia Samsonov

I had a goal, I wanted to create more clearly images, raw shots from corona with minimal post production steps. So I found that project and tryed to reppet it in 3dsmax. I found some materials very interesting, old damaged wooden planks and logs and strange flore/ At the end of the project, I’d started postproduction, and changed only contrast and brightness, and a few saturation

Australian Manna by Bartosz Domiczek

The design and visualization of the Australian office building.

The intended feeling of the scene is about the air that appears scorched and simultaneously starkly filled with blue gum oils. The life is slow but a single cumulonimbus creeps on from behind the horizon. The trees tremble as it approaches, birds soar up and the arid soil seems to sigh as it is to get finally studded with the soothing pattern of dark drops.