Rare Air by Shannon McVey

I’m always trying new techniques in an attempt to push my abilities and renderings to the next level. This image was inspired by a book I received about Japanese dwellings. In the book there is a photograph of a living space looking out into a deeply forested environment which I found evocative.

My model seemed claustrophobic upon review so I decided to open up the view to the most dramatic expanse I could imagine and change it to an expansive shot of a high mountain lake.

I am also working on incorporating models of real-world items captured by photogrammetry and inserting them into my scenes in order to add that extra element of realism that pulls in the viewer’s interest.

I have found that using the native color settings in Lumion brings a vibrance to the final image that while beautiful, is a bit saturated for most scenes. Luckily the ability to manage this is handled well within Lumion with the use of some of the built-in effects.

This image represents an ideal environment for me personally and I hope to provide through my work the kind of life that could provide a view like this for my daughter and wife to gaze upon like the fearless young lady in the image.

After Rain by Kavish

Hello everyone,

I am Kavish Hashain from Delhi (INDIA). It’s been More then 4 years for me in the field of CG architecture.

Before we get started, I’d like to thank TMRW for the Tomorrow 2018 challenge.

This Project was made for the TMRW challenge, which I had focused on atmosphere & photo-realism, this project is based in Sweden.

For this project, I used Autodesk 3Ds Max 2015,V-Ray, Adobe Photoshop Software.

I will show you how far I got into detailing & shading.

Poshtel Popup by John Human

I was inspired by the renders that EFFEKT had already done, and I thought the design intent was fun and interesting. It also lent itself to an endless amount of possible landscapes in which the architecture could sit.

I really wanted to use Megascans and figure out the workflow between Quixel bridge and max. It was a very intuitive process and before i knew it i was importing this beautiful assets and building my scene.

This is the first in a series of environments I’ve been working on. I’ve nearly completed a desertscape and have begun on a tropical beach environment.