Museum of Anthropology and Traditional Restaurant by Nima Najafi

This is a plan to rebuild the Sanai school. This project is located 65 km from Tehran.Sanai School is related to the cultural heritage of Garmsar city.
To design this project, according to the studies, we have been using the material for the area to maintain the traditional texture of the city.
We used a motif in front of the windows to prevent the intensity of sunlight.
The design process of the motif is as follows: Initially, we considered a brick. Then we cut that brick trough the diameter direction. Then the trench, which was in the form of a triangular right-angled, was added to the both sides of the brick.
As a result, a rust-shaped brick was made.
Finally, for the type of brick, we place the rhizome brick in two directions of the original brick to obtain this pattern.

2019/Feb/04

Dream House by Nima Najafi

Dream House is my Work For First Step of Vivid Award 2019 Competition In Tehran,Iran.
Vivid Award is a Architectural Visualization Competition in Iran From VividVisual Company. For more info you Can Check Www.Vividvisual.net
This competition is the third year to be selected.
The First Step Subject is Architectural Close up and i make This Scene For this Step. Hope You Like it.
This Competition will be held on the 2019 / Sep / 13 .

La Ganea by Silver Bell

Hi Everyone,

I recently done some practice work inspired by Studio_mabb’s La_Ganea project.

Original project:-https://www.studiomabb.it/portfolio/la-ganea/

Studio Mabb has used a humble material palette of plaster, timber, and iron to complement the rustic interiors of this eatery in Brescia, Italy.
Located directly next to the Palazzo Martinengo art museum, La Ganea is housed inside a farmhouse that dates back to the 16th century.

I used most of PBR texture from the 3DT, Texture heaven, and Texture.com for practice on PBR technic.

For Highres images check our Behance page:-https://www.behance.net/mediasilverbell
Get in touch with us:-https://www.facebook.com/silverbell0118

Software used:- 3ds Max, Corona renderer, Photoshop

Hope you like it.
Thanks