WeWork | Birmingham | 55 Colmore Row by WeWork Visual Studio

Housed within a beautiful, light-filled building that boasts historic arch windows and a modern glass atrium, our Colmore Row office space makes an impactful first impression. Entrepreneurs woo investors in modern lounges and well-connected conference rooms, while productivity flows in sleek private offices. Commuting is simple with the light rail at Corporate and Bull Streets, the trains at Snow Hill Station, and several buses nearby. Located directly opposite St. Philip’s Cathedral and its eponymous Square—and surrounded by cocktail bars, theatres, galleries, and restaurants—this workspace offers an array of entertainment options for out-of-town clients. Plus, close proximity to big names in finance sets your team up for success. If you’re ready to start your next chapter in Birmingham’s City Center, join WeWork at 55 Colmore Row today.

Hoodoo House by Bartosz Domiczek

Embedded in the bedrock among the characteristic tent rock formations, Hoodoo House is articulated so as to support the natural circulation of the cooled air from the shaded water basin area. The protruding white vents are the visual commentary on surrounding geology and allow to bring diffused light into the recessed rooms.

Full project: https://www.behance.net/gallery/85807493/Hoodoo-House

Late Stockholm Library by Lush

After many years without doing this kind of work, i’m trying return to Archiviz. So i used this as a test scene to see how substance or megascans work and my photoshop workflows.
The goal was to make an atumn scene, like its windy and about to rain.
It was very challenging and time-consuming specially trying to make substance designer work. At the end of the day, i belive substance is for very technical artists and for me the old photoshop uvw texturing just works better. I used megascans atlas for the leaves on the foreground trees, but i belive that also masking those and inserting real pictures of trees will do the job better.
Anyways, constructive comments are very welcome.

PD: I took some artistic licenses not aiming to reconstruct in 3d the real place, but just to try new and interesting things that could go in the scene.

Church by Omega Render

Typology: Religious building
Status: Competitive work
Visualization: Omega Render
Schedule of visualization: 2 weeks
This visualization of the religious building is made for the competition. The architecture of the building was not chosen by accident. The architect in the design of the church was inspired by such a musical instrument as an organ. Simulating the organ pipes the building admires its simplicity and originality at the same time. The interior is also characterized by minimalism and simplicity of forms. This church project destroys all stereotypes regarding religious buildings.​​​​​​​
Enjoy watching!