Confinement by Joni Mercado
Personal work. Made with Blender and cycles.
Modeled and textured everything in Blender.
Created lots of masks with the texture painting mode.
I created a thread on my twitter with the progress. 36 hours of work.
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See Entries & Join! About ConvertedPersonal work. Made with Blender and cycles.
Modeled and textured everything in Blender.
Created lots of masks with the texture painting mode.
I created a thread on my twitter with the progress. 36 hours of work.
Our 3D artists have created CGI featuring industrial metal framed shelving which is currently very trendy. They’ve combined it with our clients ultra modern island kitchen and home bar to great effect.
The cabinet selection and kitchen plan was provided by our client, with the 3D production, interior styling and additional prop modelling by our in-house team. We used 3DSMax and rendered using Corona renderer. Colour accuracy adjustments and tweaks in Adobe Photoshop and Fusion Studio 16.
More of our kitchen CGI > https://www.pikcells.com/gallery/kitchens
ABOUT THE COURSE:
Welcome to Hybrid Raytracing in Unreal Engine Complete Tutorial Step by. In this course we’ll look at taking a fully finished baked project using GPU lightmass and introduce the raytraced reflection and translucency in the project using Unreal Engine and rendering a high-quality cinematic walkthrough. I’ll start by showing you how to create and optimize materials for a hybrid raytraced scene in unreal engine from scratch. I’ll be covering all the features plus plenty of other tools and techniques related to hybrid raytracing in unreal engine. Now let’s get started with the course.
The image did for the 8th Fabio Palvelli Challenge, with the theme called “Traveling cities”. Well, the first idea that I had was to gather the most iconic buildings from the world, no matter where o when was built, so you can find Egyptian pyramids to some contemporary buildings like the St Mary Axe skyscraper from Norman Foster. The main story behind this image was that you can travel to the past when you were a child, and you played with your toys imagining awesome stories and cities.
I think that the hardest thing was to think about the story, and how to arrange all elements to achieve the correct focal point.
I wanted a mood of the image that would convey a forgotten place like the basement of the house, where you can find dust and some memories that maybe you have forgotten.
Resources used:
Megascans (3d Models and textures), Evermotion (3d models), Texture.com (textures), 3D Collective (Luts / Textures / Hdri), Sketcfab 3d Models (Araon, Artem Goyko, Bohdan Lvov, Brandom Westlake, Adrian H, Olmopotums, Pixelgrapher, Shedmon, TooManyDemons), Free3D.com (Docmikeb, Kim, Printable_models, Peremersenne Sklz0) and some models from Cadnav.com
Hello,
Here is one of my work.
I wanted to work the composition and a very diffused lighting.
I love the atmosphere that rock and water produce when both are on contact.
I really hope you will like the render.
Knutt.
The blue color idea came from the client blue colored Lamborghini urus, which we implement in the design, also client is a car fan, we put the real Lamborghini among the books on the shelf as a toy.
Also in kids bedroom the two Vibia Guise Wall lights corresponds to the two suns on Tatooine the home planet of Luke Skywalker, also on the shelf Yoda is taking out the Luke x wing from the swamp as in the V episode if I remember correctly