BRICK Facde Design by danikhalili
located in Goldis, Shahinshahr,Isfahan,IRAN







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This is a render i make a client in October 2019.
I use Blender for modeling, Lumion for render and Photoshop for Post-Production.
I hope you like. Thanxs !!!
I did all the modeling of the architecture based on photos. I used free furniture from some websites.
The main reason for the study was lighting, camera and mood tests.
I created my short film between february and March 2020. My short animation was inspired by Jeita Grotto Theatre – Jørn Utzon’s vision of a theatre hidden in the insides of Jeita cave in Lebanon. Building was never built and only imagination can make it alive. I started with analysing architect´s paper sketches and transferring them into full shapes in 3D Software (Rhinoceros, Blender). I modelled all the necessary details. Next step was even more interesting! Now I had to understand what was the motivation for the building to appear in such an extraordinary space. I had to imagine,how one enters the space, what he/she feels, hears or even smells. I created series of shots in 3D using Unreal Engine and Twinmotion. I post-produced my animation in Adobe After Effects.
Cavern Sonances | PLOT
* SKETCH*
Journey  begins  with  the  sketch.  Drawing  of a rchitect´s  vision  of  a  theatre  hidden  in  the  insides  of  Cave.   The  Paper  starts  to  reveal  creases,  disintegrates   to  once  and  for  all  morph  into  a  shape  of  a  cavern  stone.
FOSSIL
Cavern  ground,shaped  by  the  erosion  is  reassembling  fossilized  skeleton.  Relics  form  a  framework  of  the  theatre.  It  seems,  as  if  building  shapes  ware  buried  here  from  prehistoric  times.  
*BURNING COAL*
Ground gently heats with a burning campfire coal. Smoke fills the air.Fossil specimens break their outer shells. They now, rise from the ground in shapes of equally sized steel segments. Theatre nest skeleton is being assembled.
*ENTER IN COLD*
I  enter  Grotto   silently.  This  place  is   filled  with  mysteries.   I  can  feel  drops  of  water  suspended  in  the  air.  Water  is  spilling  over  rocks.  Fog  sits on 	  the  ground.  Seems  like,  time  has  been  frozen  forever.
Now,  I  need  to  sharpen my 	  senses  to  let  the  vague  light  and  natural  acoustics  to   direct  me.  Distant  hints  let  me  see  fragile  glare,  almost  like  a  dying  fire.  
*APPEAR*
Lights become warmer. I cannot help being spellbound by enigmatic nature of the place. Coarse, rock wall is bathed in a golden light. Long shadow figures follow the rhythm along the narrow corridors. I fi nally glide across the space, where gently lit theater structure reveals.
*SCENE*
I take a seat. Scene is lit with white smoke swirl. Audience is gathering. Instruments are being tuned. Artist is swept in flames like a candle wick.
The aim of this project was to provide a photo-realistic and natural experience of a photography studio.
The design was based off my love for the classic concrete/timber material palette mixed with large curved structures. I wanted the space to feel isolated which led me to surround by foliage that filled the windows completely. I just wanted to create a space that I would like to visit/have one day.
It originally started off as a project testing marvelous designer objects in UE4, however, I kept adding and adding to it and I thought I’d have a collection of renders from this space. I came across an animation on YouTube where they used the “natural shake” effect on the camera which then inspired me to start beginning the cinematic exploration of “The Studio”.
A light study of the Scandizzo House by Kennon+
This was a fun fast project that was made over the course of about a 15 or so hours. I wanted to work on a bit of lighting and matching reference. Everything in here is modelled for this scene based off the reference.