Malalcahuello Cabin by daniel diaz del castillo

The project began when i saw the beautiful cabin by Iragüen Viñuela Arquitectos on archdaily, but i didn’t wanted to make the same renders again and again, i wanted something different, something that evoques a feeling on the viewer, i was searching for a cinematic look.
A big part of the inspiration came from 007 Skyfall by Sam Mendez and Chris Lowe

I took the architecture from the Malalcahuello Cabin and the terrain was made following some of the last scenes of Skyfall, were Daniel Craig and Judi Dench are looking at the horizon on a beautiful scenery.

On a technical side all the project was made using 3dsmax / corona render / Photoshop
Friendly shade textures / megascans / Poliigon assets and textures

La Concha by Epura ArchViz / Leonardo

This video was made for my ex-partner in 2018, we bought a drone and we had the idea to create an abstract building and put it in a video from our hometown, Maceió, Brazil.
Using camera matching in 3ds max, using vray for rendering, nuke for compositing and premiere for editing.
A curiosity about the filming, is that there was an incident with the drone, we hit an antenna on the top of a building, luckily the drone did not fall to the ground, it fell on the roof of the building, it is still alive today. kkkkkk
I hope you like the video, Thanx !!!

Bosrijk by Amin Paseban

Hello everyone,
This is another commercial animation we did for the client we can share with you, it has been taken about one month from start, we tried to put more life in architectural animation like simulations and peoples, So we hope we can share more commercial animation in the future and getting better and better

Please follow us on Instagram to see new projects: https://www.instagram.com/amin.paseban/

Website: AminPH.com

Tools: 3dsmax, CoronaRender, ForestPack, Phoenix FD, Growfx, Photoshop, Premiere, Megascan, Bridge, Mixer, Nuke,

Treehouse by Mariana Veras

This project was developed with 3ds max and Corona Renderer. The vegetation was done with Corona Scatter. I also used volumetric light in some images, which gave it a nice touch. The post-production was done in photoshop, mostly for light and shadow simple fixes.
The base model was developed by O2 Treehouse in SketchUp, except for the tent, that was developed with Cloth modifier in 3ds max.