In the Forest by Dominik Orosz

So, first of all, this is the first exterior scene I only made interior scenes before, it was a great experience, personally think with a great result. I am working as a construction architect in Denmark, so creating visualizations is kind of a hobby for me to experience a more creative side of architecture and design above the technical parts.

Modelling:
The project is modelled mainly in 3dsMax, the house itself is pretty simple contains only a few elements. The greenery is made from twelve different plants scattered around the back, around the trees I added some extra taller greenery.
I also used some chamfering on a few elements to make the scene more realistic.

Materials:
Simple PBR workflow, I started to use more and more materials from Corona Material Library its getting better and better.

Lighting;
The main light of the scene is CoronaSky to have the right result I also used some artificial lights outside.

I keep learning more about how to make more and more realistic exterior scenes.
Any comment appreciated!

3D ARCHITECTURAL VISUALIZATION by Shivam Patel

The Cheesy Visual Studio Provides Quality 3D Architectural Rendering Services For Exterior and Interior Projects. Affordable Price and Unique Quality.

https://www.thecheesyanimation.com/3D-Architectural-Visualization-Rendering.html

3D Floor Plan Rendering by Shivam Patel

The Cheesy Visual Studio Provides Quality Architectural 3D Floor Plan Rendering Services For Commercial and Residential Projects. Affordable Price and Unique Quality.

https://www.thecheesyanimation.com/3D-Floor-Plan-Studio.html

Office Interior Design Concept for fan-coil Visualization by Filippo Petrucci

The request was to provide an interior design concept for an office, in order to integrate the design and graphics of fan coils into the environment.

Our choice is an open space office of a video game agency, with focus on a beta testing area with a relax area in the foreground.

We have customized the fan-coil with a graphic concept inspired by the arcade video games of the 80s and, the graphic design of the two products, is the transposition of an idea in loading (Fan coil on the left) and of an idea completely loaded (fan coil graphic on the right).
The wall graphics connect and transfer the loading of “pieces of ideas” from the left fan-coil to the right fan-coil and, to and from the luminous holes in the ceiling, as in a continuous creative cycle of creating ideas.