Rosa Park’s Home by Ankit Sagar
Hello Everyone,
My recent personal project:- Rosa Park’s Home
Software:- 3ds Max, Fstorm, Photoshop.
Hope you like it.
For more work visit our Behance Page:-
https://www.behance.net/mediasilverbell
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See Entries & Join! About ConvertedHello Everyone,
My recent personal project:- Rosa Park’s Home
Software:- 3ds Max, Fstorm, Photoshop.
Hope you like it.
For more work visit our Behance Page:-
https://www.behance.net/mediasilverbell
The project aims to reduce automobile dependency. The neighborhood provides for flexibility in the location of schools, sport facilities, retail centers, restaurants, and even yacht clubs.
We wanted this 3d image to picture the theme of stillness in motion. Our goal was to watch the hustle bustle of the city through the apartment owner’s eyes and to get mesmerized by the previously unseen fascinations of a familiar world.
MORE PROJECTS ON: https://photoreal3d.com/#works
TYPOLOGY: Exterior
LOCATION: Saint Petersburg, Russia
VISUALIZATION: Photoreal3D
Client: Kortros/Praxis Advance
COMPLETION TIME: 2 weeks
Your comments would be much appreciated!
CONTACT INFORMATION:
https://photoreal3d.com/
+7 905 734-29-17 (WhatsApp, Telegram)
info@photoreal3d.com
natalia.tolen@photoreal3d.com
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Studio: Photoreal3D / Artist: Photoreal3D
Work: Commissioned Project
Location: Saint Petersburg, Russia
CGI Artworks by James Lawley Studio in collaboration with Matt Williams.
Designed to create a pair of contemporary dwellings which are referential to the vernacular but also address the issues presented by the climate emergency.
By embedding a cluster of simple blackened huts nestled into the dunes overlooking the Atlantic Ocean, the aim is to create an architectural response that is ambitious yet modest : a design that is both contemporary and timeless.
All images are fully CGI, including the context and distance coastlines (with the exception of the birds and people added to a couple of the images) – extensively using Megascans and ForestPack.
We at Pixarch, are the leaders in architectural animation, longest-serving and the most trusted company of the country, a powerhouse elevating your brand to the highest pedestal with our contemporary 360-degree campaigns. Recently, we have designed a 360-degree campaign for a high-end edifice of the metropolitan city, The Court Skyscraper. After burrowing deep with our team of master crafters, we emulated reality through every ray of light, surface texture, and finish and delivered an impeccable result. Using the holistic marketing philosophy, we have positioned the brand perfectly. After burrowing deep into insights, we have created a systematic customer touchpoint array starting from Brand Identity to Realistic 3D Views, 2D and 3D Floor Plans, Print and Outdoor Design to Realistic 3D Architectural Walkthrough for both social and electronic media.
We have created an ultimate brand, The Court Skyscraper.
The 4-story development will include 26 luxury residential apartment units designed especially for Millennials working in city center and urban lovers.
We’ve decided to convey the feeling that living in a big city is an amazing experience. Sunlight strikes a building, and “Abrikosov” affirms its character as a warm and welcoming place to live.
MORE PROJECTS ON: https://photoreal3d.com/#works
TYPOLOGY: Exterior
LOCATION: Moscow, Russia
VISUALIZATION: Photoreal3D
Client: MR Group
COMPLETION TIME: 2 weeks
Your comments would be much appreciated!
CONTACT INFORMATION:
https://photoreal3d.com/
+7 905 734-29-17 (WhatsApp, Telegram)
info@photoreal3d.com
natalia.tolen@photoreal3d.com
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Studio: Photoreal3D / Artist: Photoreal3D
Work: Commissioned Project
Architecture Bureau: Meganom
Location: Moscow, Russia
Here’s another of our new kitchen sets that we’ve completed recently. Our client gave us free rein on the interior design for their new brochure imagery, so our interiors team have created some wonderful aspirational spaces. The ideal for this room was to design an interior with timeless elegance, combining a kitchen and working from home space.
We’ve used 3DSMax and rendered using Corona. Some additional props and soft furnishings were individually modelled with Zbrush. Colour accuracy adjustments and finishing touches were added using Adobe Photoshop and Fusion Studio 16.