CGI – Doritos house by Augusto Cezar

Casa Doritos

A Casa Doritos é uma das maiores loucuras que já concebi. Nela, combinei linhas diagonais que formam triângulos, criando uma sensação de dinamismo e movimento. 

O resultado é um projeto visualmente impactante. Não projetei este volume gigantesco pensando em usabilidade ou lógica; afinal, bloquear a luz solar e impedir que a casa tenha uma vista deslumbrante da piscina não é exatamente uma decisão arquitetônica sensata. Mas, devo admitir, renderizei esse projeto por causa do meu senso de humor questionável. Achei engraçado que ninguém questionou o fato de que esse volume bloqueia o sol de maneira implacável, e a maioria das pessoas achou a casa linda, chegando até a dizer que gostaria de morar em um lugar assim. Um lugar lindo, mas sem luz natural? Haha.

É curioso como as pessoas se deixam levar pela estética, sem perceber que, muitas vezes, ela pode destruir a praticidade, a usabilidade e o conforto. Eu diria que esta casa é como um sapato de salto alto: tem sua beleza estética, mas seu conforto e usabilidade são extremamente questionáveis.

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The Doritos House is one of the craziest ideas I’ve ever come up with. In it, I combined diagonal lines that form triangles, creating a sense of dynamism and movement. 

The result is a visually striking project. I didn’t design this massive structure with usability or logic in mind; after all, blocking the sunlight and obstructing the house’s view of the pool isn’t exactly an architecturally sound decision. But I must admit, I rendered this project because of my questionable sense of humor. I found it amusing that no one questioned the fact that this structure unforgivably blocks the sun, and most people thought the house was beautiful, even saying they’d love to live in such a place. A beautiful place with no natural light? Haha.

It’s curious how people get carried away by aesthetics, without realizing how often aesthetics can destroy practicality, usability, and comfort. I would say this house is like a high-heeled shoe: it has its aesthetic appeal, but its comfort and usability are highly questionable.

MOSAIC by Alexander Suharukov

Mosaic Architectural Project (Mason, Ohio) is a unique residential community. Ranch-style homes with courtyards offer a combination of privacy and spaciousness, creating the perfect setting for modern living.

Each home features a grand entrance that leads to a spacious, open floor plan that connects the living spaces to the landscaped courtyard. The architectural design offers four unique home plans with many options including additional rooms for everyday living, extended bedrooms, private study areas and fully finished lower levels.

For the Mosaic architectural project, I created two exterior 3d renderings done from a human height to capture the ambiance and features of the residential complex as realistically as possible.

Enjoy your viewing!

https://provisual.pro/
https://www.behance.net/Aleks_Suharukov

Sports Valley by Agha Hussain

Blue World City’s Sports Valley is a visionary project featuring a state-of-the-art stadium at its heart, surrounded by high-rise commercial buildings that embody modern architectural excellence. Designed by the renowned architect Agha Hussain and his team at Blue Bricks, this dynamic urban development seamlessly blends sports and commerce, creating a vibrant hub for both entertainment and business. The sleek, contemporary design of the commercial towers complements the stadium, offering stunning views and a futuristic skyline that reflects the ambitious spirit of Blue World City.

A Day in Frames of Villa Clessidra by Alsu Forrest

This 3D visualization project captures the fleeting nature of time in an old villa, using immersive visuals to portray a day as a mini-life, symbolizing life’s cycles where each day represents a small lifetime. To achieve this, I utilized 3ds Max, Corona Renderer, Phoenix, TyFlow, GrowFX, Premiere Pro, and After Effects. To accommodate the intensive rendering process and ensure faster output, I also had to modernize my computer, optimizing it for high-performance tasks.

A Day in Frames of Villa Clessidra by Alsu Forrest

This 3D visualization project captures the fleeting nature of time in an old villa, using immersive visuals to portray a day as a mini-life, symbolizing life’s cycles where each day represents a small lifetime. To achieve this, I utilized 3ds Max, Corona Renderer, Phoenix, TyFlow, GrowFX, Premiere Pro, and After Effects. To accommodate the intensive rendering process and ensure faster output, I also had to modernize my computer, optimizing it for high-performance tasks.