Studio: Metro Cúbico Digital
Client: LotR, Tolkien
Personal / Commissioned: Personal Project
Location: Minas Tirith, Gondor, Middle Earth N/A
This is a non commercial fan project.
All rights belong to their respective owners.
This full cgi was created by @jacintomvmonteiro to develop a color palette, test assets, afternoon light setup, part of a big work in progress which includes all Minas Tirith.
About Battle-for-Middle-Earth Reforged:
Great project. Team of +30 fans worldwide trying to recreate a famous Real-Time-Strategy game, made by Electronic Arts in 2004, called Battle-for-Middle-Earth.
Check bfmereforged.org
This time, fans are converting/creating/modding it for Unreal4 with 4k resolution.
I have been following this free RTS game project for more than 2 years now.
Minas Tirith project:
Not long ago, I decided to challenge myself and help/join the BFME Reforged Team.
I am now responsible for a Gondor part: Minas Tirith and surroundings.
Trying to also cover for image rendering: Osgiliath, Emyn Arnen all the way to Mordor´s Mount Doom.
Around 200x200km of landscape…
Honestly, I still have doubts that I will actually finish this all so recently I asked talented Brahim Halawani @ravel.cg to join this “quest”.
He is creating the height maps for the various landscapes while I am modelling Minas Tirith basic walls and all Gondor´s architectural typology.
Only 25% or even less is completed from our side.
Once the model is finished, around 2021 lol (MT and landscape), it will be converted to Unreal4 by a part of BFME Reforged team and become playable and even destroyable.
Lets see how it goes but everyone is trying to do their best with a lot of passion and no one is rushing the project which is great.
I am sure Reforged will be the best RTS game ever!
Start the discussion at talk.ronenbekerman.com