Studio: a.n archviz
Designer / Architect: artemis skouloudi, nikos batakis
Client: antonis xoudalakis, sofia mauroudi
Personal / Commissioned: Personal Project
Location: chania, crete Greece
it was a big challenge to create the vegetation and this hard land scape so i tried my best using zbrush for sculpting and maya 2017 (arnold 5 for rendering). i hope you like it.
the trees (olive tree) is from speedtree but i re- texture it again because there is no export in maya arnold, some rocks are from quixel megascans and again textured in maya. the lighting in the scene is very simple i have used only two arnold lights inside the houses and a skydome for exterior. grass was possible because of the xgen plugin. and i have used z brush for the shell of the houses and some rocks…and very small details in photoshop if you spot it you are very good and me bad..
thanks for your time..