Designer / Architect: BIG (Bjarke Ingels Group) Architecture
Personal / Commissioned: Personal Project
Location: New York United States
The project was created in 3ds max and textured using both megascans and Substance Painter. The final rendering was completed in Unreal Engine and can be navigated in realtime. It took just under an hour to render the scene (on a mac book pro) and the final cinematics in the video where composited in AE.
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