Designer / Architect: BIG (Bjarke Ingels Group) Architecture

Personal / Commissioned: Personal Project

Location: New York United States

The project was created in 3ds max and textured using both megascans and Substance Painter. The final rendering was completed in Unreal Engine and can be navigated in realtime. It took just under an hour to render the scene (on a mac book pro) and the final cinematics in the video where composited in AE.

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