cabanon housing

it was a big challenge to create the vegetation and this hard land scape so i tried my best using zbrush for sculpting and maya 2017 (arnold 5 for rendering). i hope you like it.

the trees (olive tree) is from speedtree but i re- texture it again because there is no export in maya arnold, some rocks are from quixel megascans and again textured in maya. the lighting in the scene is very simple i have used only two arnold lights inside the houses and a skydome for exterior. grass was possible because of the xgen plugin. and i have used z brush for the shell of the houses and some rocks…and very small details in photoshop if you spot it you are very good and me bad..

thanks for your time..

Nasu Tepee

Hi All!

This is my new personal work.

I tried to make a 3d scene of “Nasu Tepee” as was designed by Architects : Hiroshi Nakamura & NAP.

The software I used included :

  • 3dmax
  • V-Ray
  • MultiScatter
  • SpeedTree
  • Zbrush
  • Marvelous Designer
  • Megascans
  • Photoshop

you can see the real photo of that Beautiful House here – Nasu Teppe by Hiroshi Nakamura & NAP

See the MAKING OF – Nasu Tepee

London Rain

The focus, on this project, was on technical and artistic/aestetic goals, tryng to add emotion to my pictures with some details that can bring the viewer into an alive context.
I love to experiment different camera type, for this project i choose a 6×6 camera with a tilt shift lens (from 100 to 150mm).
This scene (and in general my workflow) is strictly 3d based, i mean, i want to be much more like a virtual photographer than a matte painter, so i do a very subtle and quick post production with camera raw for adjust some contrast and color.