Polar Station

We have created a conceptual project of research polar station located in the taiga, not far from the “Land of Hope” ethnic settlement, in the mountains of the Polar Urals.

This polar station is a year-round and fully autonomous complex, created on the basis of renewable energy sources and hydrogen energy, without diesel fuel.
A unique platform is being created for international cooperation of engineers, researchers, scientists and young scientists

“As an artist, I wanted to achieve the feeling of touching something unknown, like another planet. The observer receives a full range of emotions and goes a long way from alienation to love for this place. In the first images, the building is shown in the distance, in bad weather, but gradually we trying to get closer to the object, walk towards and in the end we enjoy the beautiful northern lights in the background of the polar station.”

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Waterfall

Hi to all friends
After a year away from work … I was finally able to prepare these renderings from nature … I’m glad I started working again.
I hope you enjoy it.

Modern Minimal Capita Lava Kitchen

Our kitchen client prides themselves on the quality of their design and craftsmanship, so we knew we had to produce world class CGI for these kitchen interiors. Here our 3D artists crafted a modern minimal interior to our clients design layout, with the appliances integrated and hidden behind floor to ceiling cabinets.

Brick Residential

This is a personal project I’ve been meaning to do for a long time. I wanted to primarily learn how to use RailClone, so a brick façade was a no-brainer.
I used ZBrush to create the bricks and distributed them in three different patterns using RailClon. Due to the limitations of RailClone Lite, I could only use 3 segments (or 3 unique bricks) per RailClone object, which was challenging at first, because I didn’t want to see repeating bricks on the building. The workaround was to use transform nodes in RailClone to rotate each segment several times in 90 degree increments. This way I could get 4 unique sides from each brick, and ultimately get 12 unique looking bricks instead of 3. Using procedural and triplanar texturing techniques helped out even further to get a more random, natural look.
I also personally took the backplate photo, which proved to be extremely helpful because I had all the information for the camera matching afterwards.

Mountain Bowen House

I came across a photo of this view a few years back and recreated it using tools I wanted to explore such as the Substance suite. The main structure was modeled in Sketchup and then imported in 3ds Max for detailing. Some of the objects are scanned assets from Quixel megascans but most of it was custom modelled, including the foreground plants using Grow Fx. After the rendering process I tried to get as close to the photograph in post production, making some of it directly into the V-Ray Frame Buffer, then using Camera Raw and some individual elements later on in usual Photoshop.