The Musicians House

I remember seeing the ‘quietness’ posted on Archdaily a while ago and loved the architectual details and thought the space made intricate interiors. I never got round to modelling it until a couple of weeks ago, i looked at the photo’s and began to build up the walls and main elements of the interior, i then decided to put a twist on the interior and create something for a musician.
I used an online book cover designer to create around 50 book cover designs, i then mirrored placed each one into photoshop leaving a central strip clear to which i added text for the spine of the book when UVW mapped.
A lengthy process but worth the gain in assets
The floor is made with floor generator and CG source timber texture with a dirt and scratch map blended over the top.
F 5.6 i thought was the most sucessful for the soft shallow DOF
My composition was driven by attempting to create a continous circle of interest running from left to right (bottom left lead in line to piano – picture – pot plant – table flowers and repeating to keep the eye moving across.
The scene was lit by a peter guthrie HDRI, late afternoon which i felt helped with the idea of calmness. i wanted to bring the light in and across the piano as i did plan on comping in a pianist sitting on the stool playing the piano but i think it took away the idea of the initial concept – the dilema of reading another book or play the piano?

Morris House

This visual was created using Morris House, designed by Frank Lloyd Wright, as a starting point. The base render was created in 3DS Max and then finished in Photoshop where it was edited with lots of photos!

Competition Entry for Josef Albers Museum in Bottrop Germany

Loomn did this project for the consortium of Zimmer Schmidt Architects, Zuerich and Toshiko Mori Architect NY.
The task was to do an extension for the famous Josef-Albers-Museum in Bottrop, Germany. On the one hand it had
to be visualy and fuctionally connected to the existing buildings and on the other hand there was a strong need to place
it naturally in the surrounding park. This was also the main task we had to achieve with our illustration.

Bohemian Room

This project started off with me wanting to do a very industrial render, with concrete and the usual steel structures and decay but it went in the opposite direction. I started thinking about how i could make an interior that did not have to overtly masculine feeling and I tried to soften it up a bit with a play on color and also different materials not usually associated with the industrial aesthetic.