Comins Crescent, Mission Bay
Hello everyone, this is our latest project for client from New Zealand.
Project was done using 3ds max, vray and photoshop
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See Entries & Join! About ConvertedHello everyone, this is our latest project for client from New Zealand.
Project was done using 3ds max, vray and photoshop
This is a personal project based on an existing building designed in the 60s. Still in use and part of the Engineering Department at University of Trieste, it is evocatively named Tutankhamon by the students. The brutalist structure and the use of the triangle taken to extremes inspired me the idea to picture a gloomy and desolated concrete ruin abandoned after a fire.
Also a good exercise for matte painting.
This was modeling project of the beautiful 100 years old house for the client. After we finish the model, we decide that the best way is to put the house on some natural environment. Searching the internet we found the beautiful lake in Finland called Tallusjärvi and decide to put it near the water and wooden dock.
We kick off this session with big news — Chaos Group just announced that they would be joining forces with Epic Games to make V-Ray for Unreal Engine. Lon says it’s been on their radar for awhile, and now it’s finally happening. The goal with this merger is to make the dream of seeing ArchViz projects in real-time a reality. Although a timeline isn’t in place yet, they’re working to create as many ways as possible to improve the AR and VR experience by building a bridge to the real-time engines their customers are using.
Lon also shares their plans to open up the doors to VR from three degrees to six degrees of freedom. Six degrees of freedom will give architects and their clients the ability to move around freely in their renderings. Lon calls this a “room scale” experience, and the most natural experience that you can have in a virtual space. He shares the technologies that will create the best VR experience, including Nozon and Lytro, and the differences between the two.
In my experience, VR is more user-friendly for the artist than it is for the client. When I asked Lon who should expect to have the most significant experience with these technologies, he told me it is for everyone. From the artists and their team to the client presentations, their goal is to create a technology that can easily be used throughout the entire project. Although still in the experimental phases of creating the six degrees of freedom in every VR experience, Lon and his partners at Chaos Group are definitely well on their way to figuring it all out.
We discuss the role that architectural education had in Lon’s career, upcoming projects, new technologies, and some of Lon’s biggest ideas yet. A whole lot is coming down the pipeline at Chaos Group, and you can hear all about inside this session of The SpectRoom with Lon Grohs.
“VR is an architectural superpower.” — Lon Grohs
“Showing a still image will always work.” — Ronen Bekerman
“I want to see ray-traced AR in a meaningful, fast way.” — Lon Grohs
“It’s very easy to have too many ideas.” — Lon Grohs
Hi everyone! This is my new peronal project: a Parisian apartment with elegant, modern and refined style. Software used: 3DSmax, Vray 3.4 and Photoshop.
The Nordic farm