Poles and Umbrellas
Personal project we’ve done to develop our skills. All the environments are CGI, people inserted in photoshop.
Access the Best Articles about Architectural Visualization. Learn about all aspects of crafting images that tell stories.
Making Of's Case Studies WorkflowsShare your work and get immediate appreciation through discussion, feedback, and a possible nomination for the…
Submit Your Work Explore ShowcasesA weekly experiment, exploring the creative minds in Architectural Visualization and more. Find out what makes us all tick and push the limits.
Listen Now! Subscribe on iTunesOut with the old and in with the new! In Converted, I’m asking you to take an in-depth look at existing architecture near you or one you love worldwide and introduce something new.
See Entries & Join! About ConvertedPersonal project we’ve done to develop our skills. All the environments are CGI, people inserted in photoshop.
End of 2017 , The End of so much , i wanted to create this art work with the mood of loneliness , the mood you feel inside reflected on the interior of the room , they say artists always design what they feel , and successful design is when you feel what i feel through the image .
Hope you all like it , C&C are more than welcome.
This is the portuguese Expo 98 pavilion.
Another exercice during my course at CICE.
The buildings textures have been made with substance designer by me.
Modelled textured and lighted by me.
When I started thinking about the project I decided that I wanted to focus on a project that would force me to improve my skills, texturing, lighting, modelling, etc.
Therefore, I decided to guide my project to scenes where the objects were very close to the camera so the textures have to work at the highest level.
As a second objective, I wanted to convey to the viewer the sensation of seeing a temporarily uninhabited house, like a holiday home. Here I wanted to transmit stillness and coldness with light, and a dusty environment.
I decided to avoid any objects in motion, forcing me to give all the prominence to the light. Given the short delivery time, I decided to leave that for postproduction.
For modeling I used 3d studio max.
For basic textures and lighting, vray and for the final textures Substance designer.
For postproduction, NukeX.
For final editing and rendering, Premiere Pro.
For cloth, Marvelous designer.
As in all my projects, modelled, textured and lighted 100% by me.
I hope you enjoy it and tell me, if you want, if I have achieved my goals.
This is one of the exercise during the Master at CICE. From few images and blueprints we had to turn in a 3d image. In this case i was trying to develop my skill using RailClone as a principle objective.
All models are modelled and textured 100% by me.
Designed to offer a different perspective in terms of materials In this occasion, you can use a mixture of two types of wood both in the ceiling and in the wall and combine it with a micro-cement material to give that impact to the image.