Morris House

“A story in six shots” is back. This time “Morris House”; an unbuilt masterpiece designed by Frank Lloyd Wright for VC Morris at the 830 El Camino del Mar, San Francisco. As the Ennis House which appears in “Blade Runner”, this house could have been a nice location for a film. I tried to blend Architectural Visualization and Concept Art to create this gangster story in just 6 visuals + a cover.

This time I wanted to do something different for the set of images. As the the time I can dedicate to personal projects is really short, I wanted to make something rough and sketchy. I decided to put some basic materials for the house and focus on light, mood and storytelling. For that I used photobahsing painting as the main technique, which let me keep an average of 5 hours per image and getting a more abstract style.

Hope you like them!

MeaseHaus

I have been designing this house through the 3D modeling and the animation. Seeing the space evolve over 6 months of on and off again work has been rewarding: this house has been my testing ground for learning new software (like Marvelous Designer), new methods (like physical camera DOF) and practices (like physically based rendering) in my work.

I used Marvelous Designer to create all the fabric models in the scene, from the sofa and pillows to the blankets and duvets on the bed, to the towels in the bathroom. I used forest pack to do the grass in the scene, but I placed each tree (vray proxy) myself. I am still trying to figure out where to find (but how to build) and how to use animated grasses and trees.

I have always been fascinated with DOF and have experimented with it to various degrees of success over the years. I have now used everything I have leaved from a very subtle effect to a much stronger story telling effect in this animation. I love the exposure gain target of the physical camera. Its totally changed how I set camera exposure and adjust it to achieve my DOF.

The more I learn about physically based rendering the more I understand and the more I am confused and then the more I understand. Trying to understand reflection, the actual diffuse color (much darker than i think it should be), and lighting units and multiplier.

I am also experimenting with lens effects (both bloom and glare) in the frame buffer. Trying to achieve a strong enough, but subtle, look is difficult. I am having difficult keeping a crisp render while getting the bloom that I want, when I crank up the effect the whole rendering gets “soft”.

Prayer Room

A minimal room with simple carpets placed, i just wanted to punch out the sun light entering the room in an exquisite manner, the drama of its light reflecting whatever place on the ground creates magnificence.
A beautiful space to sit and read the Quran with a wash of sunlight on the face.

Cartesius, Utrecht.

A series of visualizations we have prepared for the developer BPD for the competition project – Transformation of Cartesius Triangle Utrecht into urban residential area. NS Vastgoed owns approximately 13.3 hectares of inner-city business park in Utrecht with the name Cartesius Triangle. The area has already lost its function as a business park for the railways and in the coming years the current business will give way to a new future perspective.