Rêve lucide
Rêve lucide, school building design for an architecture competition, located in Prêles (CH) by Verve Architekten. Rendered with vrayforc4d as always and more photoshop than usual 😉 I hope you like it. Feedback is very welcome! Saludos
Access the Best Articles about Architectural Visualization. Learn about all aspects of crafting images that tell stories.
Making Of's Case Studies WorkflowsShare your work and get immediate appreciation through discussion, feedback, and a possible nomination for the…
Submit Your Work Explore ShowcasesA weekly experiment, exploring the creative minds in Architectural Visualization and more. Find out what makes us all tick and push the limits.
Listen Now! Subscribe on iTunesOut with the old and in with the new! In Converted, I’m asking you to take an in-depth look at existing architecture near you or one you love worldwide and introduce something new.
See Entries & Join! About ConvertedRêve lucide, school building design for an architecture competition, located in Prêles (CH) by Verve Architekten. Rendered with vrayforc4d as always and more photoshop than usual 😉 I hope you like it. Feedback is very welcome! Saludos
A modern and organic regeneration of the Sydney urban textile that perfectly merges with the heritage existing volumes. A challenging competition entry we illustrated for Woods Bagot where the rejuvenation of the historical Surry Hills Shopping Village highlights the reinterpretation of the heritage shapes.
Modern design
Hi everyone
Finally, after more than one year of working in my free time , I finished my personal animation. This is Sunnano which is a full CG animation. I tried to make it the best work I’ve done so far.
I got the idea from a villa named Sunnano which is located by the side of a lake in Sweden. This place helped me to create some different scenes and atmosphere by light and weather.
I tried to make dynamic weather during the animation, from cloudy to rainy. I also made different lighting from morning to evening to create a better feeling for the audience.
I started modeling with 3D Studio Max and used Zbrush to add some details. I used V-ray engine for lighting, shading, and rendering. Furthermore, I used Photoshop and Mari for texturing. All the effects such as fire, smoke, sea waves were made using Phoenix and finally, I used Nuke to do composition and Premiere for editing.
Last but not least, I am grateful of my wife, my family and friends for their support.
Software:
3dsmax, V-ray, Forest pro, Growfx, Mari, Marvelous, Frost MX, Phoenix fd, Nuke, Ps, Zbrush, Quixel
aminph.com
amin3d1990@gmail.com
Canada building.
By: Victor Sung
CG: Vicnguyendesign
SW: 3dmax, corona, PS
Thanks all C&C!
Interior proposal for a new livingroom