Making of Vipp Shelter Unreal Engine VR Environment

Tav Shande is a technical artist with experience in the games industry working at EA, Crytek, & Activision on titles such as DeadSpace, Crysis 2, Call of Duty Advanced Warfare, MW3, WWII & more. The Vipp Shelter UE4 VR environment is a spare time project Tav did try out new software and techniques. Inspired by the clean architectural and surrounding nature, this is the making of this project, sharing workflow, techniques, and thoughts that went into the creation of the scene. Enjoy!

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Amsterdam Apartment

We are pleased to announce our first official walkthrough demo done with Unreal Engine 4! Walkthrough is done for PC and all still shots and animations were done in Unreal engine.

Watch demo here: http://www.darkroom.rs/amsterdam-apartment/

You feedback is most appreciated!

UE4 Pitch House

The purpose of this was to learn and experiment with Unreal engine 4 for archviz. Textures were mostly handpainted with photo textures used as well for this piece. All models were made using Blender and rendered images and animation were from the Unreal Engine viewport. I also modeled, rigged and animated the butterflies in the scene.

Frazão Archviz

I’m working on a unreal engine 4 archviz experiment, this is my very first one and still needs to do some tweaking and adjustments. I used to call it as “beta 2” but now you can take a look on what i’m trying to achieve.

Right now i have almost everything done and this is very close from the final version, but i receive some feedback and start working on a update to make the light on living room feel more natural and lamps less agressive on floor.

I think the new version will be finished on next week or so, because i’m under a chaotic move to a new apartment.

You can check the WIP thread on polycount full with details:
http://polycount.com/discussion/181436/ue4-frazao-archviz-new-videos-screens-and-download-available

And you can see my project page here:
https://www.artstation.com/artwork/yqyg3

NutsNutsOffice

This project was done by our team NutsNuts. It took us 4 full-time working weeks of 4 people to make this interior from the begging. Modeling, texturing, rendering, video editing are done by our team. The main goal that we achieved is that we get very realistic quality while using low-poly models