Louis Boulle
“Everyone knows the effects of volumes placed against the light: the result, as we know,
is that the shadows reproduce these volumes. We owe the birth of the art of painting to this phenomenon.”
Boullée, Architecture, Essai sur l’art
Access the Best Articles about Architectural Visualization. Learn about all aspects of crafting images that tell stories.
Making Of's Case Studies WorkflowsShare your work and get immediate appreciation through discussion, feedback, and a possible nomination for the…
Submit Your Work Explore ShowcasesA weekly experiment, exploring the creative minds in Architectural Visualization and more. Find out what makes us all tick and push the limits.
Listen Now! Subscribe on iTunesOut with the old and in with the new! In Converted, I’m asking you to take an in-depth look at existing architecture near you or one you love worldwide and introduce something new.
See Entries & Join! About Converted“Everyone knows the effects of volumes placed against the light: the result, as we know,
is that the shadows reproduce these volumes. We owe the birth of the art of painting to this phenomenon.”
Boullée, Architecture, Essai sur l’art
This animation is a side project from a real time walk through application . every thing is totally real time and alive .after the process of modeling was done by 3ds max , everything else including fogs and rain has been made by ue4.
Hope you like it
The project was created in 3ds max and textured using both megascans and Substance Painter. The final rendering was completed in Unreal Engine and can be navigated in realtime. It took just under an hour to render the scene (on a mac book pro) and the final cinematics in the video where composited in AE.
anima 3.5 released by AXYZ Design + alive, an innovative technology that establishes a link between your 3D modeling software and anima. This level of control is very much welcome and will improve the overall workflow for sure! Check it out below.
Scene created on a 4 year old macbook air, anything is possible.
This is my latest work using UE4 and Blender. Interior scene textures by hand and some photo textures used as well. Majority of the assets were created by me with some assets which are free models modified, cleaned up and textured from scratch.
For this project, I created dynamic textures for majority of the assets which enables clients to play around with colors and mood during projects. Also very useful during skype and google hangout discussions with clients as changes can be made on the fly in real time.
I have included a small demo of how the dynamic textures work at the end of the animation video.
Music by Michael FK – Lighthouse