“Up”

A commercial project I did in cooperation with Mark Architecten in Heille, The Netherlands. An aerial visualization of a new residential development.

For this project a drone photo was used as a base. The new architecture was then created in 3D, rendered and blended together with the photo in post production.

New Manhattan Bridge

Everything in the image (apart the people) has been modelled and shaded.
We even shaded the little drops of water on the cars with Corona layered materials and Triplanar maps to place them only on the top surfaces.

We also shaded dirt, moisture, water droplets and imperfections on all the surfaces.

Software used: Corona for 3ds Max, Photoshop, Lightroom, Quixel Mixer and Megascans.
Most of the buildings were modelled in Sketchup.

House in Leira

Probably the most complicated part of the entire project was modelling the house. Firstly it was challenging because even after days I would discover new details and spaces that I hadn’t seen before or are not visible in photos. The modelling part was done with an obsession for the details.
The house itself is so minimal that would result in a non-photorealistic render if all the little details and shadow gaps were not modelled properly. So the main focus was to obtain a model as detail as possible. The second challenge was lighting and fine tuning the textures of the wood and reflections.
Once I was happy with both model and materials, I started to study different cameras and particularly different lighting conditions.
And I guess it’s worth mentioning the grass and gravel which were all 3d modelled and scattered with Multiscatter.
I hope you like it.

Chroma House

Inspired by Tylko House, I decided to try the Unreal Engine lightmass lighting on these simple colored arches to see how it behaved.

While there is room for improvement, the result is good and it was a great exercise.

The Devil Is In The Detail

“The Devil Is In The Detail” is my latest animation.
I will try to take you to a special architecture trip through the anamorphic format and all of its lens effects and distortions and also to take you to a higher level on the the amount of details in textures than any other of my previous animations.

Please watch it at 1080p!

Special Thanks to Mary Carmen Simonín and Ricardo Ortiz for their artistic and technical support!

Thank you for watching!

Visit us at: arqingrenders.com

Spring TOD

The project is still relatively confidential, but I can provide more as permitted and if there is any interest. The project started in with some quick massing iterations in sketchup. Once the massing had been nailed down, the project was brought over into 3ds max for some geometry fine tuning, model details, and proxy scattering. Corona’ sun / sky was used to light the scene. Photoshop was utilized for a few value and color adjustments and entourage integration.