The Hiker
An illustration for a visitor centre located at Iceland black lava fields that was part of an architectural competition organised by Bee Breeders.
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See Entries & Join! About ConvertedAn illustration for a visitor centre located at Iceland black lava fields that was part of an architectural competition organised by Bee Breeders.
Making the future…part two:
“My take on skyscrapers and organic architecture.
A possible vision of an architectural civilization habitat, one of the most efficient ways to live in a new future era.
CGI Illustration, a personal project done with Corona, 3ds Max and Photoshop, testing how much parametric architecture and Grasshopper skills can fit in can you fit in 64 GB of RAM.
The answer is at least an organic architectural shape.
Enjoy and stay tuned for more…” – Mihai Macavei
#futurology #technology #orbit #3dsmax #Hintarchitecture #cgi #future #architecture #concept #coronarender #thefuture #photoshop #habitation #design #artificial #illustration #rhinoceros #grasshopper #personalproject #parametricdesign #parametricarchitecture mihai macavei
interior design of number 47 in dehkhoda st,shahinshahr,iran
design by dani khalili from ramona.archfirm
visualization by dani khalili from ramona.archfirm
exterior and fecad design of mokhaberat residental using brick
i design fecad and exterior using bricks because of low price budget of client…
Created through the boredom of isolation the project was a chance to learn some more plugins and programs!
Primarily GrowFX, Railclone and ForestPack. With large mirrored ceilings, imagined to reflect the landscape beyond, I wanted to create everything digitally. So using GrowFX to create the vineyards and the vines was helpful! It also made created low and high poly versions very easy which allowed me to create the rolling hills without to much of a performance hit!
Ever since, I was fascinated by dinosaurs. From when I was a little boy, to a “grown up” man (LOL), head of the family I am now, I always admired these prehistoric creatures, their majesty, greatness, the secret around them and basically everything connected to these terrifying giants that walked the Earth millions of years ago. At the same time, I love the idea that was put into FlyingArchitecture name, that created our identity, however being in the loop of commercial projects, I did not find a spot to make another “Flying House” for years, since the very first project I did for FA.
With the global Corona crisis going around and “thanks” to being locked down at home, I finally had more time not only to develop the website a bit, but also I could dedicate some portion of my time to these fantastic projects.
Being able to combine some of my favourite pleasures, I enjoyed this project a lot. And I mean… A LOT. Dinosaur, Flying House, Rhino, V-Ray, Sculptris, Photoshop and some other tools, they all met together to help me to develop this project. Best thing is it’s not assembled from any purchased products, public libraries… well, except only one – ours 🙂
At this point, I have to mention my amazing colleagues – mainly Lukas and Ondej for their great assets they provided for this scenery – since I did not do EVERYTHING just by myself. Plants are Ondrej’s domain and Lukas is a master in Substance designer, so I used some of his textures.
Most of the assets are already published as products, so you can get them if needed and use them for your projects. All set for Rhino and V-Ray as usually.
This article is dedicated to description of the process I took to develop these images, so if you have some time, get yourself a coffee (short should be enough) and have a look 🙂
“Your strongest asset is an idea.”
So I came with an idea of a f*!#ing flying house over the dinosaur site somewhere in Mexico. How crazy is that?