ADARA

In ADARA, we worked alongside the architecture and development teams to produce a set of visuals that conveyed the idea of the high end living experience that the projects aims to offer.We worked on the whole interior styling for the project, starting from a very basic yet elegant architectural finishes palette which we complemented with furniture and decor full of contemporary lines and metallic details that ensured a timeless aesthetic.

FOREST office campus

Aerial shot of Forest office campus in Warsaw, Poland.
Building is supposed to meet high ‘green’ standards and will have many environment-friendly facilities within its premises. Those include a roof urban farm, outdoor fitness, leisure deck and others. Additionally it will be surrounded by a nice park – so the name “Forest” came up naturally.

The project had many versions since we first started working with HRA on it in 2015 and I hope I’ll have a chance (and client’s permission) to share them with you at some point.

Aerial photography was done in coop with Przemyslaw Pawinski from Geopoint

Camping

The goal was to come up with a simple and modern design for camping houses placed in a large secluded environment in the mountains. The feeling of being in nature engulfs the visitor while time is an abstract concept and car horns and crowds are replaced with singing birds and foliage in the wind.

Tiny

I got the model of the house in Revit and of course I had to clean it. Then I took care to refine the model. I have modeled windows, added roof windows, gutters, metal sheets, etc. I have modeled sheet metal work, railings on the balcony, blinds, etc. When it comes to materials, it was not much, sheet metal, concrete and boards, so I could deal with it a bit. Sheet metal has dirt in reflect, vraydirt in diffuse, and vrey edges in bump. Boards are made with the help of a flor generator with multitexture with over a dozen maps of separate boards, this map was repeated in reflect and glossiness with saturation at 0. The plate has been duplicated with a modifier clone. I also added furniture to the interior. I used models from Evermotion, some free from 3dsky, and free scans from Sketchfab. I used forest pack to distribute the models in the scene. I was using Vrey-Next to render. Then, only post-production was left. And ready 🙂

Country Home V2

Country Home V2 is an R&D project I embarked on personally. It is a revisit of an old project we did last year (View old scene here). I decided to recreate the scenes of the project and so placed the design in a more natural environment. The environment was influenced by one of NMachine’s projects – LM Guest House. The simple design of the home alongside the mood of the renders was one to greatly admire and I sought to recreate that sort of ambiance and realism.

The project was worked on in my free time between commercial projects and like I prefer doing, I emphasized on creating a full CGI environment. I have listed links to the resources I used in this simulation.

Country Home V2 project was rendered in Corona, an amazingly forward thinking renderer. It made my workflow almost seamless and I never had to worry about tweaking render settings or what’s not.