Time of Solace

Time of Solace is the personal project in which I plunge into slightly dreamy and uncompromised architecture. It’s about featuring the space but also about some certain feelings; partly a deep spleen, partly a soothing mildness that comes after a rain.

House in Bolu

The model sent without terrain, terrain modeled manually and trees placed with forestpack plugin. Athmosphere is the main focus for me, building fresh cold feeling and foggy snowy effects was a challenge but generally working with snow material was fun. Rendering done with vray 3.60 hybrid rendering, elements saved seperately athmosphere lights and refract/reflect passes so postproccesing was quick.