Somewhere in the Alps

CASE STUDY by Visequence

Somewhere in
the Alps

Showcasing a commissioned project by Studio Visequence for Moser Wohnbau & Immobilien in Lans, Austria. The project aims to create a unique blend of comfortable living spaces and nature, highlighted by attention to detail and modern architectural elements and natural influences. The final product is a one-of-a-kind residential development captured in detailed 3D renderings created with industry tools such as 3ds Max, Corona Renderer, Forest Pack, and Photoshop. In this article, we look at the creative process and the tools used to bring this project to life.

Reading time: 2 min 14 sec

Introduction

This project aims to create a truly unique residential experience, one that seamlessly blends comfortable, private living spaces with an open and tranquil atmosphere. Our goal was to highlight the close relationship between architecture and the natural environment while also showcasing the luxury townhouses from the perspective of the residents who will call them home.

Attention to detail was of paramount importance throughout the design process. We carefully selected materials that accurately reflect future development and paid particular attention to the landscape design, which plays a crucial role in the overall aesthetic. Each townhouse features its own private terrace and garden, further emphasizing the connection to nature.

The exterior and interior design of the townhouses are a harmonious blend of modern architectural elements and the influence of the surrounding natural environment. Warm, natural materials and generous use of greenery further enhance this connection. We made sure to include all important details in the renderings so that the final product truly captures the essence of this one-of-a-kind residential development.

Table of Contents

Tools Used

The main tools used in creating the project were 3ds Max (both for 3D modeling and setting up the scene), Corona Renderer for lighting, Forest Pack for scattering elements, and Photoshop for post-production. With 3ds Max, we could create highly detailed models, while Corona Renderer allowed us to simulate lighting and shadows realistically.

Forest Pack was essential for creating realistic environments, as it allowed us to scatter objects, trees, and vegetation with ease. Finally, Photoshop was used for editing and post-production, enabling us to fine-tune the final image.

Gathering References

In creating the visualizations for this project, we drew inspiration from reference photos we gathered showcasing the spectacular mountain panorama surrounding the site. The client desired a mix of commercial and cheerful images, as well as some more moody shots showcasing the atmosphere of the development at different times of the day and in different weather conditions.

Throughout the design process, we experimented with various options for materials, camera angles, and lighting, ultimately settling on a warm and sunny aesthetic for the majority of the views.

Camera and lighting tests (were not chosen):

We also utilized actual photos of the surrounding area to ensure that the images of the future buildings were as accurate to reality as possible, including aerial shots for a broader perspective.

Post Production

Post-production played a crucial role in the final outcome of the project. We found that it was beneficial to add elements such as foreground greenery and certain background elements in post-production, while other parts that looked good in 3D were best left as they were. This approach allowed us to achieve a balance of realism and aesthetic appeal while also being mindful of the time and resources required for each stage of the process.

Here’s a short GIF that represents an example of the stages of post-production:

Final Comments

The project is inspiring because it’s always enjoyable to work on something that looks good and makes you eager to see it come to life.

Visequence is a creative studio based in Gdansk (Poland) which specializes in delivering high-end visualization solutions to architects, designers, and real estate developers worldwide. We have an individual approach to every project, and our main goal is to show future architecture in the best possible way. We are always open to new cooperation and waiting for Your projects.

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SERAING

Seraing is a project for the reconstruction of an industrial wasteland for an office building and production workshops. The building is located in Liege (Belgium).

The Seraing project is distinguished by its complex and original design as well as its unique and atypical architecture. The building uses modern materials for the finishes: transparent and sandblasted glass facades and metal panels (Kingspan microrib pannel).

It was necessary to make atmospheric exterior rendering of the building at different times of the day.

3D visualization of the architectural project was made for the architectural bureau R9 Studio – Architecture (Belgium).

Enjoy the view!

https://www.behance.net/Aleks_Suharukov
https://www.instagram.com/provisual.pro/

Incredible India

The land of vedas, cultures, colors, heritage, art and diversity. Where the ancient architecture exemplifies the beautiful history, classical music is almost like worship, every great religion finds a home, the creation of art is still a part of everyday life in Indian culture. 🇮🇳
3ds Max, Vray, Itoo forestpackpro, Photoshop

Hansel and Gretel

For this project we were looking for something dark and creepy, but in the same time attractive and eye-catching. So after many discussions and studies, we decided to go deeper into something childish, but in the same time creepy and horrific like the Hansel and Gretel story. We wanted to capture the moment just before they enter the house of the witch, which I believe is the most interesting part of the whole journey.

The color palette was also very important – we wanted to use more rose and purple in a cold, grim environment. The light had to be also mystical. By adding puddles in the garden, we tried to bring the feeling of uncomfortable, cold and wet environment. So the only option for the small kids would be to go inside the house. How scary is that?

If you’d like to see more of our work please check our website www.incept.bg

Fog and heights

The main requirements for this project were to create an original 35 feet high skyscraper in a city environment. And the main focus had to be on the facade of the building. So, I was trying to create an interesting composition, unusual lighting setup and to build extraordinary surroundings. The idea was to make it look like a real-life day scene, but in the same time futuristic and unreal. So it went through a long way of tests and studies before getting into that final outlook. Eventually, the rendering got to top 10, so all of my efforts were appreciated I guess.