Son Macià Villa

We started modeling the house from a simple box. For the grass we used old grass-o-matting plugin and scattered with MultiScatter. For the trees and some plants we used Evermotion models and 3d scanned models, these models were scanned by us from photographs and other references in order to get exclusive models for our jobs.

We rendered it with V-Ray and a standard set-up and some elements were rendered and composite in Photoshop.

Travel Services Center – First Prize in Invitational Competition

Located between the low-lying neighborhood of Puu-Raksila and the high-rising city center, the complex will connect districts through large, arching openings puncturing through a dynamic, horizontal profile, while providing new housing for the city.

(ArchDaily, 18 January, 2017)

The aim of the visuals was to show how the scale and the character of the building are woven into the city.

Our job was to support this concept, and show it the best possible way. Because of the three very different views, we made a heavy, detailed 3D model of the whole environment, and not only the building itself.

Supporting the core concept, we added city activities to the still images: all the details tell something about the building’s functionality.

This level of richness is in a harmonic contrast with the very simple but brilliant design of the building.

Kärralundsgatan

Hello guys and gals!

I’m pleased to share my last project done with FstormRender.

Render time is around 1-3 hours at 2600-5000px using 2x 1080gtx. 10-20k samples.

I hope you’ll like it.

Thank you!

Topographies

Experiments with FStorm Render engine.

What started as a simple test turned into environments creation using simple geometries with displacement maps. The series depicts alien topographical landscapes through an utopic vision of human as a multi-planetary species.

This modest attempt at concept art is hugely inspired by the amazing work of Erik Wernquist.