Apartment in Kiev

The apartment has a total area of only 47m2.
Our main task was to create a modern interior, that was functionally filled and met the aesthetic requirement of the customer. Customer’s desire was to use different modern materials, as a popular concrete panels, porcelain stoneware and decorative brick and to use their combination. Our studio completed the task. The customer was satisfied. At the moment, finishing works are being carried out. Soon we will see the completed interior in reality.

Lotus

This is a design by Moshe Sasdie, I liked the architecture and thought it would go great with Arqui9’s Scotland Mountains Photo pack.
Video can bee seen here – https://youtu.be/CWqPWnLHJYs
Arqui9 photo packs are pretty amazing! –
https://www.arqui9learn.com/photo-packs/

Cidade das Artes

A personal project that looked kinda endless. But I managed to find some time to wrap it up. I love the architecture of Portzamparc. It also was a good exercise in matte painting.

13th Black Street

We had to make a proposal for an office on a terrace of a building. The client / friend needed a small courtyard with white and black theme that would look fresh as well as modern. Needed no plants / greens in the office to take away the attention from the design. So, we came up with something like this !

Beautiful Computer Generated Images II. – Tropical Garden

Beautiful Computer Generated Images is a collection of Seven projects, collection of seven Manifests, where every piece is an intersection of Technology and Art. It depicts imaginary places, imaginary objects where every element is arranged to create beautiful Composition and where photorealistic simulations are enriched and elevated by Custom color mapping to craft a piece formed by true Art.

Manifests purpose is to show what I truly consider beautiful, what I am passionate about and what I love. Showing passion in CGI, passion in Composition, passion in Simplicity, Light, custom Colors, passion in bending image within a Purpose, in adjusting piece with an Abstract elements, all elevated by Custom Color Mapping to form something Unseen, something New and very Artistic.

Projects have been developed for 8 months, working solely on the projects, between 2016 and 2017 and are periodically released every three weeks. After all seven have been released, there is going to be a book stitching all the pieces together.

Everything is custom made – from scratch – models, materials.
I welcome to watch the second one.

II. Tropical Garden

Tropical Garden is an imaginary backyard space where contemporary concrete surfaces are contrasted by tropical nature. It depicts Beauty in nothing but Tropical Plants. Passion in contrast between materials Concrete and Tropical Greens. Beauty in Tropical Colors, shifted Hues and bended reality uptill the level of Abstraction.

Project has been rendered in beautiful Corona rendering engine. All plants are modeled from scratch using SpeedTree and using custom repainted and adjusted Quixel Megascans atlasses. Other modeling was done in 3Ds Max, edges deformation with DeformEdges script. Models to download on Behance page. Plants have real thickness to them.

Inspiration credits: Rees Roberts + Partners, Island State Co.

Every image below is as whole crafted by means of Computer art. It is Imaginery, not Real. Computer Generated Images.

Dusk river station

Hi.
I am sharing you one of the most important project for me, this is the final stage of a long and hard process of eight years of University, it’s my Architecture graduation project: “SPORTS INFRASTRUCTURE: Access station to Mapocho River”. Santiago, Chile.
The concept born from creating a station that brings access to the Mapocho river as a new public space in Santiago, capital of Chile, and upgrading of poor sport infrastructure of the city.
The project was modeled on Rhinoceros from the concept and the context and details completed at 3dsmax.
For the images, I tryed a different atmosphere than common sunny days, something more evocative and thinking in the actual local autumn season.
And Render engine was Corona Renderer 1.5, then just some people in Photoshop for post-production and some minor adjustments at Ligthroom.
I hope you like it.
Thanks for the space.