MMXVIII – I

Concept of seasonal restaurant of Peruvian cuisine. The main inspiration was the geoglyphs of the Nazca Civilization. The pavilion is located in the industrial building of 500 square meters.

Using:
Forest pack for ground
Phoenix FD for smoke and fog
3d scaned people and motion blur
Volumetric for light rays

More info
https://www.behance.net/gallery/68460165/MMXVIII-I

Interior

Typology: Interior
Location: Russia
Status: completed
Visualization: Omega Render
Completion Time: 1,5 weeks

Visualization of the stylish interior of the bedroom and bathroom. Minimalism in combination with contrasting natural materials in decoration perfectly reflects the modern style of this space. Wood and marble, a lot of light and dark shades – these contrasts give uniqueness and identity to the interior.

Muhindi Retreat Centre

Since Arnold renderer is my prefered choice of weapon to use on 3dsmax, problems such as making 4k textures pop out takes some time to perfect. On the other hand, its generally easier to use on exteriors along with short render times.
We hit the nail on the head on the wet cabro tiles on the extrerior shots. They came out better than expected. My issue though is, why 3d artists dont use arnorld renderer?