Chapters – Finch House

3D modelling for this project was mainly in SketchUp, based on the architect’s proposed plans and elevations.

The SketchUp file was then imported into 3ds Max where I finished modelling the details and added in the vegetation and scatters using Corona renderer’s in-built tools.

Texturing was a mix of traditional images found online through texture libraries but the white bricks were done using substance designer as was the reconstituted stone details.

Lighting is with Corona Sun and sky only with default settings. The marketing team wanted to convey as much light as possible. My main concern was getting a nice balance of lights and darks in the composition and so tested the Sun in various positions until I had some nice shadows playing off of the surfaces. Sometimes I moved trees to suit the composition to frame elements or so their shadows could play off different surfaces.

I try to complete most of my images in 3d and minimize post production. In this case Photoshop was used to add in the sky and entourage. Other than that I adjusted levels and made colour adjustments. I rendered out a Z-Depth pass which I used for subtle DOF and an inverted version as an atmosphere layer to create a little more depth.

Country Home V2

Country Home V2 is an R&D project I embarked on personally. It is a revisit of an old project we did last year (View old scene here). I decided to recreate the scenes of the project and so placed the design in a more natural environment. The environment was influenced by one of NMachine’s projects – LM Guest House. The simple design of the home alongside the mood of the renders was one to greatly admire and I sought to recreate that sort of ambiance and realism.

The project was worked on in my free time between commercial projects and like I prefer doing, I emphasized on creating a full CGI environment. I have listed links to the resources I used in this simulation.

Country Home V2 project was rendered in Corona, an amazingly forward thinking renderer. It made my workflow almost seamless and I never had to worry about tweaking render settings or what’s not.

Residential area in Michigan

Typology: Residential area
Location: Michigan, USA
Status: in progress
Customer: Zoyes Creative Group
Visualization: Omega Render
Completion Time: 2 weeks

Large-scale visualization of a residential area in the United States. The modern architecture of the houses fits perfectly the picturesque nature of Michigan. Light and warm shades of the decoration of the facades create a pleasant atmosphere. For the project presentation, we’ve prepared 2 visuals, the first one was just a single residential house and the second one – visualization of the whole residential area from a bird’s eye view. The visualization of this residential area looks very attractive. When you see it, you want to live your life there.