Villenkolonie II

The exclusive properties are located in Obermenzinger Villenkolonie II, one of the best residential areas in the north-west of Munich. In the year 1900 four villas were built in Obermenzing and Pasing according to the plans of such great architects as Richard Riemerschmid, Bernhard Borst and August Exter. The beautiful green surroundings with well-kept historical buildings, modern multi-family complexes, large gardens and a lot of old trees provide an extremely pleasant, privileged living. The new buildings fit harmoniously in this environment. Obermenzing is one of the most sought after residential areas in Munich. Here a high recreational value meets a family-friendly, grown infrastructure. The idyllic Würmgürtel presents itself as a natural oasis, the nearby Blutenburg Castle unfolds its historic charm in every season and conveys a very special feeling for life.
September 2018
https://www.behance.net/gallery/70242345/Villenkolonie-II

Norsk Skogfinsk Museum

The project looked very charming from the very beginning: a clean and simple museum deeply rooted in the beautiful context of a Norwegian Forest 100 km North-East from Oslo. The little town community felt this project very much so the images were absolutely crucial to show how the people could use their own new museum. Our friends LLJ Architects designed a great building and won the competition, so we look forward to seeing it built soon!
Fun fact: the wooden columns around the building represent the transition between natural and artificial space and each single column will be provided by many different local companies.

Artilleriet Tribute

This personal project was made as a new challenge for me, I really love the dark spaces like this one, only supported by accent lights but in essence are completely painted by natural light.
I wanted to try new moods with Fstorm as my artistic render engine, it works really good with this kind of spaces, with low light, sharp shadows drawed in walls, tables, floor, accessories, blueish and cold moods, dramatic scenes, etc.
I only used a simple cloudy hdri map for lighting, was enough for nice shadows and volumetric feeling.