Manhattan Interior Door CGI

We decided to use very clean and natural lighting in this set to create a focus area around the door set. We’ve used the window in the outer room to accentuate the elegance of the bevelled glass in the art deco french doors. As always our artists have created props and furnishings from scratch to style the room. Soft furnishings and botanical elements have been tweaked in post to add to the realism.

Rare Air

I’m always trying new techniques in an attempt to push my abilities and renderings to the next level. This image was inspired by a book I received about Japanese dwellings. In the book there is a photograph of a living space looking out into a deeply forested environment which I found evocative.

My model seemed claustrophobic upon review so I decided to open up the view to the most dramatic expanse I could imagine and change it to an expansive shot of a high mountain lake.

I am also working on incorporating models of real-world items captured by photogrammetry and inserting them into my scenes in order to add that extra element of realism that pulls in the viewer’s interest.

I have found that using the native color settings in Lumion brings a vibrance to the final image that while beautiful, is a bit saturated for most scenes. Luckily the ability to manage this is handled well within Lumion with the use of some of the built-in effects.

This image represents an ideal environment for me personally and I hope to provide through my work the kind of life that could provide a view like this for my daughter and wife to gaze upon like the fearless young lady in the image.

After Rain

Hello everyone,

I am Kavish Hashain from Delhi (INDIA). It’s been More then 4 years for me in the field of CG architecture.

Before we get started, I’d like to thank TMRW for the Tomorrow 2018 challenge.

This Project was made for the TMRW challenge, which I had focused on atmosphere & photo-realism, this project is based in Sweden.

For this project, I used Autodesk 3Ds Max 2015,V-Ray, Adobe Photoshop Software.

I will show you how far I got into detailing & shading.