Luz

Luz

Developer: Bouygues Immobilier
Architecture: Unanime Architectes
Landscape Architecture: Trait d’Union

Marking the northern entrance to Saint-Fons, Luz is a new landmark in this neighbourhood, attracting more residents looking for affordable housing in the city of Lyon.
In addition to its strategic location, the project consists of two interconnected volumes with distinct atmospheres that combine urbanity and privacy. A contemporary approach on Rue de la République and a “faubourg spirit” on Avenue Jean Jaurès integrate the residence into its surroundings.
The building includes 51 dwellings distributed over four floors ranging from T2 to T4, four of which are equipped with Lumicene curved glass windows, large terraces on the top floor, a shop, a Japanese-style garden and bicycle storage facilities on the ground floor.

Oxygen
www.oxygen.pt
info@oxygen.pt

3D Renderings of Brainergy Hub – Innovation in Jülich

Dive into the fascinating world of the Brainergy Hub! On an area of 9,700 sqm, the heart of the Brainergy Park is being created – a forward-looking science and business park in Jülich. The impressive 3D-renderings show the current planning status and make the vision tangible.
Laboratories for technical innovations, creative workshop spaces, and offices for start-ups will come together here to create synergies. In close proximity to the FH Aachen Campus, a place is being created that connects research and economy.
The completion of Phase 3 is approaching, and the project is nearing its conclusion. The 3D renderings provide an atmospheric insight into this pioneering hub. Discover the future of innovation in the Brainergy Hub now!

FURTHER INFORMATION ABOUT OUR WORKS CAN BE FOUND ON
https://render-vision.com/type/3d-architectural-visualization-service/

Student Residential

A photomontage was required to ensure the proposed design was accurately represent through realistic CGI to allow local planners to visualise this project.
Further mass building had to be modelled in 3D to show on going projects in the surrounding areas as the original photos didn’t have this.

Cabin in the forest

Personal project, created to practice exterior architecture visualizations.
All made in Blender 4.0.2, rendered in Cycles. A little post-production in Photoshop.
I used Gscatter to arrange the greenery, a few trees from the Evermotion collection, some greenery from Bproduction, a car model from Chocofur.