White + Classic Blue

This was originally meant to be an entry for the texture.supply render contest, and then Pantone announced this year’s color of the year, and I knew I wanted to also have it become a celebration of that, since it is one of my favorite colors. I used 3ds max, Fstorm, and Photoshop just for some minor color balancing.

The full project is also on my behance: https://www.behance.net/gallery/90324069/White-Classic-Blue

APOQUINDO

Hi all!

Finally can publish some of “APOQUINDO”, the largest real estate project under construction in Chile, in which we have been working for a little more than a year working on images in FAZ for Territoria Real Estate, which has been working on this project with the collaboration of KPF, Handel Architects, and Seggiaro architects in architecture, and Ray Chen, Tony Chi and Sergio Echeverria in interior design.

This is a view of the inner square on Level 3. Architecture for the people.

We hope you like it!

“The Hook”/Render by photo reference

This work was done for the first time on this render system. I tried to make the main angle the most expressive and vivid.I wanted to fully convey the texture of the fabrics and make the colors look like a sample. After the main angle I wanted to try to render a small animation and add a few close up

Architectural CGI | Roseni Maja: a modern office building

The building will be raised in the heart of Tallinn’s Rotermanni Kvartal – a new business quarter with the history. It is aimed to have a neutral and airy appearance; to be transparent and not to disturb diverse architecture ensemble of the distinctive area. ⠀

Working on this project, we decided to give FStorm a try as we planned some little animation for this as well, so some extra GPU performance would be much appreciated. It is a great tool, but so far, it’s not very well suited for complex scenes with several light sources. Still, it was an exciting experience, and we definitely will keep an eye on future updates.
Some #railcloneinsanity 🙂 How many parts it would take to create this nice glass wall? It turns out jus seven. And a little bit of procedural modelling magic in the gallery below.