DUOC-UC Building
DUOC-UC Building in Puerto Montt, Chile.
Bird’s eyes view from an educational project in south of Chile. Half Drone, Half 3d model.
Hope you like it.
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Bird’s eyes view from an educational project in south of Chile. Half Drone, Half 3d model.
Hope you like it.
I focused on soft light and warm tones. I found stunning photos of Interior Design 551W21 Sales Office by Shelton, Mindel & Associates.
I tried to recreate the designed space and play a bit with the light and color balance.
It was a big pleasure to use FStorm.
This project by OUUM studio includes visualization concept idea of modern architecture building with translucent insulation glass blocks located in Denmark it includes 4 floors with art exhibitions and installation inside
First of all, the project transmits the atmosphere which it was done with CG that shows the concept of the unbuilt building. Interior renders includes visualization of a piece of nature exhibition where meets with inanimate blocks. The minimalist structure stands as a light box that absorbs, reflects, and filters light across the façade and throughout the building. The facades etched, translucent glass glows, the light-sensitive glass is shining when it is illuminated by sunshine or internal lighting, it becomes a dynamic part of the building it reacts in different ways according to light, time of day, weather, and surrounding context.
The structure of houses is minimalist and reductive in the sense that there are only three walls in the museum and all its floor. The three concrete walls include gallery spaces and a plot of circulating spaces on the perimeter of the building, creating a building of isolation and openness in one. The interior works as a connection between art and architecture, which, although extremely different in size and composition, combines the combination of diffuse natural light and a palette of neutral material, integrate integrity as a museum of contemporary art, where art or architecture obscures the other.
Last December we tried to test our Titan X pascal with a new Render engine (for us) FStorm, and we were so happy with its performance that now we render 80% of our Interiors in FStorm and little bit of Exterior too. Sharing some old stuffs , will upload recent ones soon
Hello everyone.
I recently decided to change Corona and try Fstorm to for best render times and it’s amazingly faster, this type of images frecuently take me more than 1-2 hours to be completly cleaned in two Xeons E5 2699 v4 and with Fstorm just between 10 and 15 min each one with 3x Gtx Titan X Maxwell and 2x Gtx Titan Pascal.
I had some problems with ammount of Vram, but after some changes and optimizations all works perfectly.
Hope you like it.
I am in a small attempt to add some spice to an otherwise saturated archviz visuals/ archviz styling / daily work submissions. while realism is the way, we tend to forget to spice things up. This set of visuals was a personal investigation to create cinematic effects, angles and others creations of awesome sauce items and creating a small backstory to them. The concept was inspired by Raphael Lacoste concept art, “cernunos”, where the placement of a spirited figure in an otherwise architectural project creates an anomaly to an otherwise monotonous architecture. Interior views consist of custom models inpired by kaws. Break down of visual renders mostly were done by the usual corona and fstorm (let me know if you can guess which is which). Most 3D item were zbrush and autodesk with a bit of 3D scan library here & there.