Painting

Hi all ,
A small try on texturing in Substance painter… modeled the whole scene except vegetation…used soft wares are 3ds max , Corona, Marvelous designer, Substance painter and Photo shop…vegetation Max tree assets……https://www.behance.net/gallery/102844063/Painting-work-in-Kerala?

Jacuzzi Dezoor

Jacuzzi Dezoor
A hot tub space designed in Japanese style.
Start your day in the warm morning sun, soak in warm water. Feel the countless waves of waves moving around your body.
Jacuzzi helps us to alleviate pain, as well as “heal” the fatigue of the soul.
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👉Jacuzzi | Design by VTN Architects.
👉Full CGI | Render by Dezoor.
Softwave | Corona Render, 3dsmax, Phoenix FD, Itoo Forest.

www.dezoor.com

coast of Venezuela

I would like to share my free time Artwork.Hope you all like itcoast of Venezuela, named the Bolivarian Republic of Venezuela since 1999, is located on the northern coast of South America. The country comprises a continental mainland and numerous islands in the Caribbean Sea.
Hope You all Like it.

Coconut Island Restaurant Dezoor

This is a restaurant designed inside the Coconut Island hotel.

Designed in a minimalist way, using rustic materials such as wood, concrete, grinding stone, …

Coconut Island Restaurant | VTN Architects | 2019

Full CGI | Render by Dezoor

Softwave: Corona Render, 3dsmax, Itoo Forest

www.dezoor.com
https://www.instagram.com/dezoor.visualization/?hl=vi
https://www.facebook.com/Dezoor.Visualization
https://www.behance.net/dezoor

Minas Tirith

This is a non commercial fan project.
All rights belong to their respective owners.

This full cgi was created by @jacintomvmonteiro to develop a color palette, test assets, afternoon light setup, part of a big work in progress which includes all Minas Tirith.

About Battle-for-Middle-Earth Reforged:
Great project. Team of +30 fans worldwide trying to recreate a famous Real-Time-Strategy game, made by Electronic Arts in 2004, called Battle-for-Middle-Earth.
Check bfmereforged.org
This time, fans are converting/creating/modding it for Unreal4 with 4k resolution.
I have been following this free RTS game project for more than 2 years now.

Minas Tirith project:
Not long ago, I decided to challenge myself and help/join the BFME Reforged Team.
I am now responsible for a Gondor part: Minas Tirith and surroundings.
Trying to also cover for image rendering: Osgiliath, Emyn Arnen all the way to Mordor´s Mount Doom.
Around 200x200km of landscape…
Honestly, I still have doubts that I will actually finish this all so recently I asked talented Brahim Halawani @ravel.cg to join this “quest”.
He is creating the height maps for the various landscapes while I am modelling Minas Tirith basic walls and all Gondor´s architectural typology.
Only 25% or even less is completed from our side.
Once the model is finished, around 2021 lol (MT and landscape), it will be converted to Unreal4 by a part of BFME Reforged team and become playable and even destroyable.
Lets see how it goes but everyone is trying to do their best with a lot of passion and no one is rushing the project which is great.

I am sure Reforged will be the best RTS game ever!

Red Rock House

The goal of this project was to try to recreate the existing photos of the ¨Red Rock House ¨ project, also to practice exetrior lighting, materials, placing special emphasis on vegetation. The project was carried out entirely in 3DS Max, rendered in Corona render, and post-production in Photoshop.