Topographies

Experiments with FStorm Render engine.

What started as a simple test turned into environments creation using simple geometries with displacement maps. The series depicts alien topographical landscapes through an utopic vision of human as a multi-planetary species.

This modest attempt at concept art is hugely inspired by the amazing work of Erik Wernquist.

English House

This is my fist exterior project with FStorm Render.

Restrained, austere, dry architecture sometimes best tries on “orthogonal” man with his natural surroundings. No simulation or pretense, only straight lines and symmetry. Pure geometry in an honest alliance with the unique world of forms.

Ingersoll Road

We want to present our latest personal work from the architects McLaren Excell.

Its a minimalistic victorian terraced house in Shepherd’s Bush.

Our main focus was to reproduce the original photographs and to practice our overall abilities. Everything was modeled with 3dsMax and rendered with Corona Renderer because it is perfect for this kind of interior scene.

It was important to keep the simple and beautiful atmosphere of this building.

Lake House

Almost everything in this building was done is Railclone. I just bought it so I wanted to play with the new toy.

All the pillars, bolts, siding and the fence are RC.

I did the red bark trees which are typically from here but I still have a lot to learn on GrowFX.

The scene illumination is just a V-Ray Sun and Sky.