MH House
I would like to share visualization of my personal project. The idea was to show building with different scenarios.
Access the Best Articles about Architectural Visualization. Learn about all aspects of crafting images that tell stories.
Making Of's Case Studies WorkflowsShare your work and get immediate appreciation through discussion, feedback, and a possible nomination for the…
Submit Your Work Explore ShowcasesA weekly experiment, exploring the creative minds in Architectural Visualization and more. Find out what makes us all tick and push the limits.
Listen Now! Subscribe on iTunesOut with the old and in with the new! In Converted, I’m asking you to take an in-depth look at existing architecture near you or one you love worldwide and introduce something new.
See Entries & Join! About ConvertedI would like to share visualization of my personal project. The idea was to show building with different scenarios.
For this image we wanted to show how this Hotel is getting connect with the environment.
People were introduced on post production trying to make the image more dynamic. The project is in Stockholm, Sweden.
I wanted to reinvent myself with capturing the mood and lighting that I had in mind, if at all I have a villa surrounded by tall trees.
For this project is wanted to try something else. I had a color palette in mind and started from there. Inspired by series as Dark and Stranger Things.
This Project was created with a week long deadline. Although there was not much restriction in terms of build-ability, the design team felt compelled to come of with a design that blends with its surrounding. The first step to achieving this visual was to create the model in Sketchup, and after several design discussions, the final design was imported into 3ds max. It was here that I began to work with the model. The most challenging thing about the process was creating the topography with little to none information as reference. A solution to this problem was to attempt to generate a topography via Sketchup Geo-location. This gave me a near accurate topography to work with and later imported into 3ds max and placed accurately in the correct position.
I used 3ds max + VRAY and CORONA to show all lights in interior project, and render 360VR with LIGHTMIX.