Asian Games
Competition images we have done for the upcoming Asian Games in Hangzhou.
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See Entries & Join! About ConvertedCompetition images we have done for the upcoming Asian Games in Hangzhou.
With this project we were able to unleash our creativity. We didn’t have a lot of restrictions from our cliënt in terms of moods we wanted to use or the interior design process. We believe that with this way of working, the 3D-artists can create the best visuals. We are very proud of this project and have put our heart and soul in each and every single visual
With this project we were able to unleash our creativity. We didn’t have a lot of restrictions from our cliënt in terms of moods we wanted to use or the interior design process. We believe that with this way of working, the 3D-artists can create the best visuals. We are very proud of this project and have put our heart and soul in each and every single visual
The pinnacle of luxury, SERENITY LAVISH is prudently built with the best of everything. Homes, where grandeur and happiness are instilled in every wall. Homes, where life is luxurious.
Exteriors were some of the last images done on my old workstation, whereas interiors were done on new PC and 3dsmax version. The lecture room in particular was my first render done in V-ray Next and I’m especially proud of it even if it’s not the main image. I was pretty happy with all the results to be honest especially considering extremely tight deadlines (as it is when it comes to competitions). Filling the concert hall with 2d people was a bit tedious, but the result was worth it afterall. It was also a nice chance to work on a project that is to be located a place I know and like since schooltrip in 1st grade which was quite a while ago… 🙂
The project passed through the first stage of the competition in the spring, and received official commendation at the conclusion of the contest in June.
The Building adheres to the existing parts of the park/monument and it’s modern architecture. Architects from HRA also used raw wood shingles – local and typicaly rustic material
I have been designing this house through the 3D modeling and the animation. Seeing the space evolve over 6 months of on and off again work has been rewarding: this house has been my testing ground for learning new software (like Marvelous Designer), new methods (like physical camera DOF) and practices (like physically based rendering) in my work.
I used Marvelous Designer to create all the fabric models in the scene, from the sofa and pillows to the blankets and duvets on the bed, to the towels in the bathroom. I used forest pack to do the grass in the scene, but I placed each tree (vray proxy) myself. I am still trying to figure out where to find (but how to build) and how to use animated grasses and trees.
I have always been fascinated with DOF and have experimented with it to various degrees of success over the years. I have now used everything I have leaved from a very subtle effect to a much stronger story telling effect in this animation. I love the exposure gain target of the physical camera. Its totally changed how I set camera exposure and adjust it to achieve my DOF.
The more I learn about physically based rendering the more I understand and the more I am confused and then the more I understand. Trying to understand reflection, the actual diffuse color (much darker than i think it should be), and lighting units and multiplier.
I am also experimenting with lens effects (both bloom and glare) in the frame buffer. Trying to achieve a strong enough, but subtle, look is difficult. I am having difficult keeping a crisp render while getting the bloom that I want, when I crank up the effect the whole rendering gets “soft”.