Rudehen Garden House
Design by “Kayvan Amani” and render by “Yahya Jafari”
Located on Tehran(Rudehen)/Iran
3Dsmax/V-ray/Photoshop/ForestPack pro/Autocad/Revit/Quixel Bridge
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See Entries & Join! About ConvertedDesign by “Kayvan Amani” and render by “Yahya Jafari”
Located on Tehran(Rudehen)/Iran
3Dsmax/V-ray/Photoshop/ForestPack pro/Autocad/Revit/Quixel Bridge
A 400 million dollars construction investment to upgrade Dom Pérignon homestead, located 150km from Paris.
This was a competition by invitation between some of the best architects in the world, such as John Pawson or Shigeru Ban. For us, it was a great pleasure and an huge honor to work directly with the pinnacle of the minimalist architecture.
This was the hardest competition we ever did. All cgi images were created in only 8 consecutive days, with many consisting architectural and paisagistic changes… always with one goal in mind: for the client, make the best as possible with the available time frame.
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Location: Provence, Avignon, France
Architect: Lafourcade Architecture
Year: 23
Software used: Autodesk 3ds Max, Corona Renderer
On an island, in the Rhone river in France sits an intriguing traditional stairway with a modern twist. Complete with a calm palette of colours and artwork on display.
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The client sent cad file, including plan elevation some reference image and material details.
I create 3d modeling, texturing, lighting, rendering and post production as per client reference and requirements.
I used software for this project, 3ds max with V-Ray and photoshop
This project involved creating a 3D model of a street scene at dusk, using 3ds Max and the Corona renderer. The scene was designed to be atmospheric and evocative, with fog filling the air and lights glowing in the windows of the buildings and around the trees. To add to the realism of the scene, cars were included and were made to appear as if they were moving by only rendering their headlights and taillights. Finally, people were added to the scene using Photoshop to further increase the sense of realism and to create a sense of activity and life on the street.
The goal of this project was to showcase my skills in creating 3D models and rendering them using professional software, as well as my ability to use Photoshop to make compositing and finishing touches to the final image. By creating an immersive and believable scene, I aimed to demonstrate my ability to tell a story through my work and to create visually striking and engaging images.
Location: Faroe Islands, Denmark