La Siesta
La Siesta is a hotel located in Al Ain Al Sokhna, Egypt. I was commissioned to do the renders for the restaurant, pool and the reception areas.
Each image took 2-4 hours @ 4000px and were lit by Peter Guthrie’s excellent HDRI skies.
Access the Best Articles about Architectural Visualization. Learn about all aspects of crafting images that tell stories.
Making Of's Case Studies WorkflowsShare your work and get immediate appreciation through discussion, feedback, and a possible nomination for the…
Submit Your Work Explore ShowcasesA weekly experiment, exploring the creative minds in Architectural Visualization and more. Find out what makes us all tick and push the limits.
Listen Now! Subscribe on iTunesOut with the old and in with the new! In Converted, I’m asking you to take an in-depth look at existing architecture near you or one you love worldwide and introduce something new.
See Entries & Join! About ConvertedLa Siesta is a hotel located in Al Ain Al Sokhna, Egypt. I was commissioned to do the renders for the restaurant, pool and the reception areas.
Each image took 2-4 hours @ 4000px and were lit by Peter Guthrie’s excellent HDRI skies.
A project we did for Craft Arquitectura, Figueiredo+Pena Arquitectos and Compago Architectes.
It was a Architectural competition for Switzerland that was done in April 2016.
Awards : Competition finalist 2016
The challenge in this project was always to keep up with the nature of the environment. The national park has an outstanding beauty, mixing a lake, different types of trees and mountains. So we focus on the exterior lighting in the first place and how the textures could represent realistically the truth of the landscape. Reflection and diffuse maps were made in photoshop, trying over and over to get the best results. We hope you like it.
I set my limits higher in with each project. I have modeled this entire scene and learned some amazing features in Phoenix FD for simulation of the fluids.
In this project I focused on the light and shadow aiming for a soft result. maybe a bit vibrant too.
In this project I focused on optimizing overall scene and scattering of the vegetation, as well as aiming for a photo-real result while using Corona Renderer.